• Skip to primary navigation
  • Skip to main content
  • Login

IATSE Local 695

Production Sound, Video Engineers & Studio Projectionists

  • About
    • About Local 695
    • Why & How to Join 695
    • Labor News & Info
    • IATSE Resolution on Abuse
    • IATSE Equality Statement
    • In Memoriam
    • Contact Us
  • Magazine
    • CURRENT and Past Issues
    • About the Magazine
    • Contact the Editors
    • How to Advertise
    • Subscribe
  • Resources
    • COVID-19 Info
    • Safety Hotlines
    • Health & Safety Info
    • FCC Licensing
    • IATSE Holiday Calendar
    • Assistance Programs
    • Photo Gallery
    • Organizing
    • Do Buy / Don’t Buy
    • Retiree Info & Resources
    • Industry Links
    • Film & TV Downloads
    • E-Waste & Recycling
    • Online Store
  • Show Search
Hide Search

Features

The World of Low-Budget Filmmaking

by Mr. Woody Stubblefield

There is no denying the allure of working on big-budget, AAA Hollywood productions. They pay well, they’re star-studded, and they have the power to transport audiences to worlds and realities completely unlike our own. However, not every production has the resources or the budget to tell stories at this scale. There is a whole world of creative and innovative stories being told on lower budgets and the filmmakers who thrive within these limitations are some of the best in the business.

Back in 1998, I was a music producer for Ice Cube and his music production company, Street Knowledge Productions. I was involved in the music videos for the songs I produced as on-camera talent, but had no idea that I would be pursuing a new path as a film production sound person for the next twenty years until one day, one of my childhood friends called. He had been a gang member, had been shot multiple times, and sold drugs to make a living. He called to ask me to do sound for his film project. I couldn’t imagine him having had any interest in filmmaking. He somehow got into USC’s film school and decided to do a film on one of South Central Los Angeles’s biggest drug lords, Freeway Ricky Ross, an older guy we knew well from the same neighborhood.

My friend approached me about doing sound for the film because he knew I did music and assumed this would be easy for me to do because, as he explained, “All it is, is a itty bitty mix board, and you already know how to work on the big boards, so you can do this!” I tried to talk my way out, but I couldn’t. I thought, well, I’ve damn near spent all of my royalty money and I’m doing some hustling in the streets that could go bad at some point so, I ended up in a production office on Melrose in a new environment of people, and trying to figure out how this relates to a movie. I met the Production Manager who explained how and why I was here and said I had no idea about what my childhood friend wanted me to do.

“I do rap music. I don’t know anything about this,” I told him.

He sat me down in front of a computer, which was the first time I touched a computer, and he pulled up a list of names and numbers. I ended up contacting Lionel Ball, a Production Sound Mixer—now deceased—and told him that if he taught me about sound in film, he could do my friend’s film and I would work with him. I started with Lionel making $50 a day for 18-hour workdays on low-budget projects. Some were lightweight porn, and some other low-budget shows. From there I started booming and I liked the set atmosphere enough that I decided to stick with it and see what could happen.

After years of booming for Lionel Ball, he would have projects that had one or two pick-up days and he would say, “You think you’re ready to get your feet wet? You know this stuff, you have the background, you can do it!” And there I was with a Mackie mixer, a 416 Sennheiser, and a DAT machine that Lionel loaned me to start me off. This was not like a recording studio, nor the protocols we use in the studio. I was advised by my mentors to not EQ the track. We only recorded in mono, not stereo. We used condenser mics and not dynamic mics for singing. We needed good strong clean recording levels. We didn’t mix the audio after it’s recorded to tape. All recordings were dry with no effects like we used in the studio. These were some of the things I had to adjust my thinking on.
Now I was at the helm of the mix ship. I was so active, battling with DPs who seemed to be causing obstacles to getting good sound and moving onto the next setup or scene without considering if I had good sound and if I was happy. I wasn’t having it. I became like Lionel Ball and Oliver Moss; fighting for good sound like it was my money being spent. I also started thinking it was my time to do things that I quietly thought my mentors should have been doing. Like most young people think, I figured I knew a little better. Still, after 20+ years in the game, I call my mentors Oliver Moss, Veda Cambell, and Reggie Dunn. There were also the technical guys like Mike Paul and Robert Anzalone at Location Sound and John Hicks at Trew Audio.

Of course, some helped me along the way as I started getting other sound jobs. In 1999, I was working on a movie and a Key Grip and Gaffer named Johnny Martin owned two big trucks full of equipment. I would be on set with my equipment set up on a folding lunch table from production. The boom guy and I would grab both ends of the table and move it to stay out of the shot or carry it from set to set. One day, Johnny came over and said, “Hey kid, I like you and I made something for you.” Johnny had the grips cut wood from the truck to create a tabletop shelf and attached it to what I later found out was a Magliner, so I could move around more easily. I was hella thankful. It felt like I was given a new Cadillac. At the end of the show, I rolled the cart back over to Johnny’s truck and he said “My gift to you, keep it.”

I was so damn happy, I rolled it over and started putting it in my back seat when one of the grips came over and said “Hey dude that goes in our truck.”

I said “Oh no, he gave it to me.”

In disbelief the grip said “No way dude, those cost a lot of money.”

I didn’t budge, so he went to Johnny as I loaded my new cart into the car. As I was in my car about to drive off, that same grip appeared once more and said, “Dude you’re one lucky mother F>>>>.”

I smiled and drove off. That Magliner is still my main cart to this day. And there was Frank at Coffey Sound, now deceased, who helped me stay in the game by renting me equipment by charging me for a single day on weeklong rentals. That helped me keep a little money in my pocket and have access to equipment that I couldn’t afford to own myself. Between Frank and Lionel, I was able to start acquiring my gear.

When you work on low-budget films, you don’t make enough money to invest in better equipment or even new equipment. I’ve worked on so many low-budget jobs where there wasn’t enough budget for wireless packs for every actor on set. I had to fight for time to get coverage of all the actors on the boom mic. I was taught that wireless was an aid to getting sound in wide master shots or shots where you just couldn’t get the boom in. Nowadays it kind of feels like the boom is the backup or the fill-in to the wireless mics. You work a lot harder on low-budget films because the producers and directors are trying to make a shoestring-budget film look like or feel like a multi-million-dollar film. Most of the time, those films look like the budget productions they are.

Low-budget films can allow you the opportunity to make mistakes and learn from those mistakes. I once had the opportunity to visit the post editor working on a project I recorded and boomed at the same time. I thought I had done a good job until he let me hear some takes and then allowed me to sit at the computer, line up the takes, and pick the best audio of all of the takes for the edit. I learned that I had recorded some bad audio that couldn’t be fixed in certain scenes, and the audio had to be discarded. The producers were going to be told that it was unusable and they would have to pay to have actors ADR the scenes or just go with what they had. I felt like crap. I learned that there’s more to sound recording than sticking the mic out there in any environment and expecting the recordings were going to be good or acceptable. Good sound in a low-budget film is just as critical as it is in a big-budget film. Good sound on a low budget can make that film worth watching. When I hear bad sound or bad moments of sound in a movie, I wonder what was the cause of that. To this day, I will still work with students from AFI, UCLA, USC, L.A. Film School, and some low-budget union projects of people whom I’ve met along the way trying to get their careers as a director or producer off the ground. In my first years of working on low budgets, I didn’t think about big-budget films. My focus was my call to do the job. The trust a producer had in me or heard from someone about me to be the one to call had me pumped as if I was on a big-budget film. I always felt like my work may make this project blow up like The Blair Witch Project or something. I thought if they can do it, this might be the one and I’m a part of it. It’s a pleasure for me to collaborate with these filmmakers in the creative process of bringing their projects to life and providing them with high-quality sound, and ensuring that they won’t need to spend excessively on post-production audio fixes due to skill and planning.

One bad thing about low-budget productions is they don’t have the budget to adequately fund each department according to what the script calls for. Why do they push ahead and come at us like “This is what we have and we don’t have anymore so you’re just going to have to make it work.” You have to at that point decide if moving forward will stress you and also hurt your reputation in the end.

One other bad thing about low-budget films is some start production without all of the funds in place and they’re not upfront about that with the crew. At some point, you will start to hear and see that there is a budget problem. Usually, you’ll overhear the producer’s issues or get wind of some of the crew members not getting their checks on payday. In low-budget films, there are a lot of young people and some seasoned folks who need to make some money to pay the bills. I remember one film where I was the line producer’s first call. They had budget issues. No one had gotten a check for three weeks. The crafty lady told me she was borrowing money for gas to get to the set. Crew members were counting on those checks because the money was already spent as soon as they cashed the check. I encouraged the younger folks on set who didn’t know what to do to have a conversation with the producers. They were scared and skeptical. Afraid of making a wave or being blackballed.

At lunchtime, I walked over to the producer’s table and said to them, “I think it would be good if you guys could speak to the crew about their pay, because most of them are saying they don’t want to work anymore if they don’t get paid.”

They talked to a few of the crew and I saw crew members walking away with unhappy faces. The line producer that hired me was paying my rental rate so I was a bit less alarmed even though I was missing three checks too. Then I started calling crew members passing by my cart to come over and tell me what happened. One young lady had tears in her eyes, so I went and talked to the grips about how they felt and we decided it was time to shut it down. I told them I would hold the sound for everyone until we all got paid. We held a meeting with the producers and let them know we were standing down. They were furious, except for one producer who was pretty understanding. Now everyone who was holding tension began to express their issues about not getting paid. They decided to wrap the day early.

My line producer came over to me and cursed me out. She said, “You’re getting some money, why are you doing this? I brought you on, you’re making me look bad. I’m getting blamed for bringing you on.”

I said that the kids needed their money. She said we were done. I was okay and not okay because we had done many projects together. The producers got the crew to agree to finish the project and, in the end, they understood that I would hold the sound for the rest of the shoot until they got the payroll to pay the crew even after we wrapped the show. So that’s what happened. A few days after we wrapped, everyone got a call to meet up at the production office to get their checks. Each crew member called me or texted me to say that they got all of their checks. I handed over the sound after being the last one to get checks. A crew member told me about the wrap party that I wasn’t invited to. I walked in and the looks on the producer and director’s faces said, “You really showed up, huh?” but as soon as the crew saw me, they cheered my name and clapped. The DP called me over and said “Honey, this is Woody, the guy who got us our money. Woody this is my wife.” He called for a beer for me, then a toast. We chilled and partied.

One thing I would like to see is, low-budget films not viewing the union as the bogeyman, coming to take the money that they could be spending on production or feeling contained. The lead-up to the production being “flipped” to union creates a tense vibe in production that spills out onto the set. I would like to see the ultra-low budget agreement or side letter agreement look identical to the basic agreement. Eventually, you want to work on the bigger budget films, so that you can purchase the latest equipment to help you with the advancing ways films are shot these days. You want to be able to see some equity from your labor. When you hear sound mixers talking about how they dropped 80 grand on extra equipment to rent back to production as a side business. How they own rental properties and drive cars costing over 50 grand; you want that too. And it’s not going to come from low budgets even though I did buy my house off a mixture of decent low- to no-budget projects. I bust my ass, often doing double shifts—wrapping one shoot at night, driving straight to the next set, sleeping in the parking lot until call time, and repeating this routine for days. That’s my spill on low budgets.

The Color Purple: A Collaborative Effort

Colman Domingo as Mister. Photo by Ser Baffo

by Richard Bullock CAS and Steven Morrow CAS

Being invited to join the team bringing a new iteration of The Color Purple to the screen, based on both the book and the Tony Award-winning Broadway musical no less, was an incredible honor. We know how important the original 1985 film is to so many people as well, it’s often the film they watch annually when getting together with family. The fact that this would also include twenty-six on-screen music moments and lots of incredible choreography, dancers, and musicians made it that much more exciting for us, plus the enthusiasm and passion that Director Blitz Bazawule brought to the project was infectious. On top of that, the cast was an absolute dream and a pleasure to work with every day.

Steven Morrow CAS: I was brought on quite early by Executive Producer Michael Beugg, who I’ve been working with since Little Miss Sunshine in 2005. Our credits together include La La Land, Babylon, and so many more.

I knew from the start that I had a schedule conflict with a project I promised to do much earlier. I had the idea that the best approach for the show was to bring on my friend and colleague, Richard Bullock, to do the show with me so Richard could take over the department head duties when I would need to leave about halfway through. Happily, everyone was on board with this approach and in retrospect, it was a very successful strategy. Having the two of us there from the start was a real luxury and provided the continuity that was necessary considering the scope of the job.

Richard Bullock CAS: When Steve proposed that we work on The Color Purple together, I was elated. I knew it would be an incredible and truly meaningful project, the kind that doesn’t come along very often. I was coming off a very busy schedule myself, which included a Western and a musical. Going straight into a project of this scope might not have been logistically possible if it weren’t for sharing it with Steve, who had been working in pre-production for many months at this point. I was thrilled and honored.
SM: Filming was to begin in early 2022 in Georgia, where The Color Purple is set. During prep, Blitz got all the actors together for a table read, which he asked me to record. That was a unique and thrilling experience, and a fun challenge. It was great to meet all the actors ahead of principal photography and get a feel for how they project and how the transitions from dialog to singing might play out. Not to mention at the end of the day, I was left with an audio recording of the entire film before we ever started. Pretty fun!

RB: Yes, I loved having that table-read recording during prep. It gave us real insight into the scope of the project, plus a familiarity with the songs, dialog, and tone, and it really got me excited to get started.

Taraji P. Henson as Shug Avery. Photo by Ser Baffo

SM: Principal photography began on the beach at Jekyll Island, GA. This really set the bar for the location-related logistical challenges we would face, as well as the complex nature of the live singing, playback, and musical accompaniment that would be a regular workflow of The Color Purple. We began with young Celie and Nettie, played by Phylicia Pearl Mpasi and Halle Bailey, singing and running through the trees on the beach, eventually settling on an off-speed version that would give an ethereal effect at twenty-four frames. We decided to do this beach scene with earwig playback only, no loudspeakers. As the scene spread a long distance on the beach, we wanted to make sure the distance from the audio and the lip-sync didn’t change. If you get too far from the source, you could unintentionally add delay to the song. This was also a great opportunity to get good clean tracks of the ocean, as well as laughing and Foley from the actors, without having music all over the track. For all the earwigs in the film, we used our trusted Phonak Roger earwigs. I believe our largest earwig count for a scene was forty-one. In addition to the actors, we had a lot of dancers and a choir.

Also, whenever possible, we would use earwigs so we could capture a live singing performance at the beginning and end of a song, dropping out the speakers. This allowed editorial to have a more natural sounding intro and outro to each song, where the transition from dialog to singing would just flow.

Some songs we would record the vocals in their entirety on set. One of these was “I’m Here,” sung by Celie, played by Fantasia Barrino, who also played the role on Broadway. Due to the camera moves, we needed to do a hair mic for this. Fantasia was used to that from all her theater experience and the hair department was excited to help make that happen. Fantasia has such an amazing voice. The new Phonak Roger earwigs, with their clear and loud qualities, made it possible for her to hear the musical accompaniment playback.

L-R: Taraji P. Henson as Shug Avery, Fantasia Barrino as Celie, and Danielle Brooks as Sophia. Photo courtesy Warner Bros. Pictures

RB: On day two, we were back on the beach, this time with Mister, played by Colman Domingo, on horseback serenading young Nettie while playing banjo. This was accomplished with Executive Music Producer Nick Baxter playing the banjo off camera, which we were feeding to Colman’s earwig. We were recording Colman singing live, as well as his dialog with Nettie of course. It worked great. Nick had recorded all the songs for the film in-studio before production began (mostly!) and was an invaluable member of the team. A member of IATSE Local 695, Nick also served as our Music Playback Operator, which was great. His intimate knowledge of the recordings and his relationship with the actors during those recordings made for an efficient shorthand when adjustments needed to be made on the fly. We would repeat this workflow later in the schedule at Mister’s house, with Colman playing banjo while talking with Nettie. We planted a mic inside the muted banjo Colman was playing, so Nick would have a precise record of when Colman was plucking the strings.

As Steve said, speaker placement during playback scenes was very important for sync. Sometimes this would require one of us to walk just off camera alongside the actor as they sang along with playback. The Director of Photography, Dan Laustsen, had a beautiful vision for The Color Purple and was fond of long dolly shots that used to be a common part of filmmaking but is becoming more and more rare. Those dolly shots sometimes made speaker placement a moving target, but that challenge just added to the fun.

SM: Working on a period movie generally provides some pretty great opportunities to record interesting sounds from vintage props or vehicles. We did quite a bit of this, putting plant mics, mostly DPA 4097 CORE, on the bumpers of passing cars or horses, or close miking squeaky screen doors. If at all possible, we do nothing to mitigate those sounds, but instead, get a good recording of them. It saves a lot of time recreating things in post, and it adds authenticity. We had a stellar team, and Boom Operator Charles German and Utility Sound Technician Kelly Lewis were always on the lookout for these opportunities. I like to think of our job as having an aspect of “mining” for sound. We gather absolute everything we can during production and then the editors have that material to choose from. Even if it just helps in determining what to Foley, it’s still valuable. Sometimes a car sound is wrong for the period, but the timing of the ignition or the mashing of gears can help the Foley team create the right thing. When possible, we would also deploy a stereo mic for atmosphere. We did that in the swamp where Harpo’s Juke Joint is located, as there were lots of interesting noisy bugs and great sounding birds and frogs.

RB: We actually went to the swamp a couple of times on the weekends to handle playback for rehearsals, which was really fun. It was nice to be on set but in a much more laid-back environment. We brought bagels for everyone, and enjoyed having a little more time to chat. There were several other locations where we came in just to provide playback for rehearsals. Everyone was very appreciative, and we got a sneak peek at scenes and the choreography, which helped us make a solid plan when it came time to film.

The swamp location definitely had its logistical challenges, too. During a night scene, Shug Avery, played by Taraji P. Henson, arrives on a small open boat, singing all the way into the dock before landing at the Juke Joint, where the song goes into full swing. We were able to hide a Mackie Thump Go speaker in the bottom of the boat for playback. It’s pretty loud for a battery-powered loudspeaker and gave us the proximity we needed to record Taraji for the first section of the song. We had lots of speakers hidden throughout the Juke Joint to handle playback for the rest of the scene, which took place both on location at the swamp and on stage later.

L-R: Phylicia Pearl Mpasi as Young Celie and Halle Bailey as Young Nettie.
Photo courtesy Warner Bros. Pictures

SM: We also had the Thumper working quite a bit. Invariably, the times it was called for were the locations that were the hardest to get to! One such location was a bare rock hillside at Stone Mountain Park, east of Atlanta. We were filming Workin’, where Harpo, played by Corey Hawkins, and his gang are driving spikes into the rock with sledgehammers. The Thumper was needed to keep them all in-sync, but getting it up there required a gator and a trailer and a lot of hands for the final one hundred yards. I’m certain we were the last department off that mountain at wrap that night, but the right tool for the job makes all the difference and the effort was worth it. Once again, we filmed it off-speed at forty-eight frames, so the rhythmic hitting of the spikes with the sledgehammers was quite a feat and sync was that much harder.

RB: We’ve all had experience filming in the rain, sometimes naturally occurring but often provided by SPFX. There is a scene out back at Mister’s house in the pouring rain that was a particular challenge. SPFX was providing a deluge of rain that would cover a large area, including the corrugated metal roof of the porch. Charles and Kelly put down yards and yards of hog’s hair on every surface possible, including covering the 4×4 floppies that were protecting the cameras. It made a huge difference and allowed us to get very clean recordings. We used DPA 4061 lavs and Kelly blew them out after every take. Charles was also remarkably able to boom that scene, which was a real lifesaver, as the dynamics were extreme with lots of yelling. It sounded great.

SM: We were often treated with live vocals from Fantasia as Celie. She has an incredible voice and always preferred to sing live, which is a real treat from a sound perspective. We used a DPA 6061 in her hair for the performance of The Color Purple song; usually actors will sing along to a playback track or lip-sync, but in this case, we had a pianist play live into her earwig so she could drive the performance, allowing for emotional timing. Later, that piano track would be covered by the full orchestrated music.

Director Blitz Bazawule (standing) with (L-R clockwise) Louis Gossett Jr., H.E.R., Jon Batiste, Taraji P. Henson, Colman Domingo, Fantasia Barrino, Danielle Brooks and Corey Hawkins on the set of The Color Purple. Photo by Eli Ade

RB: We also successfully deployed forty-one earwigs for a shot when the entire town gets together on Main Street. We had critical dialog at the same time as our dance team had to keep dancing, so we handed out the small army of earwigs and we were able to get what we needed for the shot to work both musically and dramatically.

This was one of the most collaborative jobs I’ve ever done, and that is definitely something special. Having a great team, from the director to the producers to the DP to the sound and music departments that we worked with side by side all day, was such a privilege. We are all very proud of the work we did on The Color Purple, and thrilled to be there to support the incredible work of the cast.

SM: I couldn’t agree more. One of the things I love most about filmmaking is the collaboration, and a movie of this scale requires much more of it than the typical project. We had quite a little sound village set up around our carts every day, from mixing to playback to music producers and music supervisors and choreographers. Oftentimes, there was an electric piano or a guitar ready to be routed into earwigs. It was great fun.

Michael Mann’s Ferrari with Lee Orloff

Photo by Eros Hoagland

by Lee Orloff CAS

One of the benefits of having been in the industry for quite some time is that I can now find myself discussing work on a project I first caught wind of nearly twenty-five years ago, Michael Mann’s Ferrari. The filmmaker and I had initially worked together in 1994 on Heat. There’s a reasonable chance a few of you might not yet have been born. I first learned Michael Mann was developing his film to tell the story of Enzo Ferrari roughly between 1999’s Ali and 2003’s Collateral.

The film is set during the summer of 1957, a volatile time for Ferrari when his business is being threatened by bankruptcy. His marriage, battered by the recent loss of his son, Dino, and his long history of philandering, has culminated in Enzo struggling to acknowledge his son, Piero, with Lina Lardi. The domestic drama runs headfirst into the preparations for, and running of the grueling cross-country race, the Mille Miglia. I was familiar with the period, having read Brock Yates’ biography, Enzo Ferrari: The Man, the Cars, the Races, during the years when the film was in development.

Michael Mann has long been associated with Ferrari, dating back to his 1980’s series Miami Vice. One of the most memorable scenes for many fans of the show occurred in an episode in Season 3 when Crockett’s Daytona Spyder is blown up by the Stinger-wielding arms dealer, leading to the Testarossa’s introduction in the series. Michael drives a Ferrari. I remember seeing the latest model he’d received while we were shooting either Collateral or the HBO series Luck. I am aware of a relationship he developed with Piero Ferrari, the Vice Chairman, without whose trust this film could have never been made.

Adam Driver as Enzo Ferrari. Photo by Lorenzo Sisti.

Ferrari is a testament to Mann’s decades-long efforts to bring his passion project to the screen. He brought his deep appreciation and understanding of racecraft to portray the drivers and the part his race cars played in the open road Mille Miglia with an unwavering commitment to authenticity and through the sharp focus of his legendary attention to detail. But it is the struggle and triumphs witnessed in the characters’ lives that resonate at the heart of the film and drive it to its conclusion.

I and longtime Boom Operator Jeffrey Humphreys were brought to Italy to shoot the drama portion of the film …certainly an atypical arrangement for me. However, by July, rather late in pre-production when we were hired, I had already been committed to another Atlanta-based project which was scheduled to begin principal photography in October. An Italian crew was hired for the race portion, and fortunately for us, we were able to hire Luigi Pini, who would continue on the show as Boom Operator once the Italian mixer, Angelo Bonanni, took over to start the production with us, providing valuable continuity during the entirety of the shoot.

Lee Orloff “hiding” alongside a 1957 250 GT Cabriolet Pinin Farina at the Ferrari factory

Having many of the same U.S. crew members onboard who had previously collaborated on Michael Mann’s films helped to expedite the process of bringing multiple departments together to develop solutions for production challenges as needed. Being an Italian citizen and having periodically spent considerable time there over the past few decades, I was quite familiar with the practical and cultural differences we would encounter during the summer shoot in our principal base in Modena, as well as in the surrounding areas of Emilia-Romagna. Although since I was last there, all of Italy seemingly has embraced WhatsApp as its primary choice for nearly all forms of communication.

I can count on no more than a few fingers the number of elevators we happened upon during the shoot. I owe my deepest respect to Jeff and Luigi for all their teamwork. I also emailed Ron Meyer @ PSC for the spot-on research that went into nailing down the specs of his trusty PSC Eurocart. Although it had been designed during a much simpler time when production sound didn’t carry nearly the quantity of items we currently do, it adapted well and turned out to be one of the very few wheeled carts anyone was able to squeeze into one of the two-person lifts. Moreover, it provided me with a handy platform for keeping the bag rig off my shoulders during our shoot. It allowed me to set up in more storage closets, pantries, and balconies than I ever would’ve sandwiched into otherwise—complete with monitors and a mini forest of Teradeks which allowed us to keep up and kept network cabling and umbilicals right where they ought to be—in sealed cases on the truck. Elevators probably took a close second to the rarity of finding air conditioning, though that didn’t stop production from finding ways to bring A/C into every set, with industrial-sized units crowding the narrow streets and alleys, thereby making both ingress/egress and navigating through the tight interiors even more challenging. In their defense, production didn’t have much choice. Europe was suffering through a blisteringly hot July and August, but all of the power and flex hoses really added to the challenges of buttoning up interiors from the intrusive exterior sounds of modern-day Modena and Reggio Emilia. Many thanks for the help from the unit, production, and electric crew.

As an example of challenges and solutions in getting set up for the day’s work: one of the scenes we were shooting was in the garret of a stately five-story villa with a fragile old stone staircase with wrought iron railings overseen by a persnickety property manager, or possibly owner. Thankfully, gear could be hauled up in the basket of an exterior lift and then pulled in delicately through a barely large enough opening. A portion of that day’s work concerned a flashback scene with Enzo, Laura, and a very young Dino that was a component of a central montage in the film involving a performance of an aria from Verdi’s La Traviata. In addition, there was all the usual gear required for music playback. Typically, I would be handling playback, except for the two days in which we were recording live performances, one of them being when we had Angelo with us for the shoot of the aria at the Teatro Comunale Luciano Pavarotti-Freni di Modena Opera House, and the other when we brought Alessio Ombres on for the choir at the Workers’ Mass scene, which intercuts with the Orsi brothers’ time-trialing their Maserati 250 at the Autodromo.

Sound effects microphone rig on the tailpipe of a
1953 Ferrari 250 Mille Miglia PF V12
Italian crew: Sound Mixer Angelo Bonanni, Boom Operator Luigi Pini, 2nd Boom Operator Michele Brambilla, and Sound Trainee Alessio Ombres

How the iconic period cars at the very heart of the story were brought to life on the screen visually and aurally requires more than a simple relating of the approach used to protect production dialog in order to ensure integrity of the performances. Race cars of that era and publicly available street versions configured with similar drivetrains are either largely gone forever or are now considered to be precious museum pieces of handmade industrial art. Now worth many millions of dollars, they are cherished trophies in privately held international collections. In fact, we were shocked at the number of original, drop-dead gorgeous cars which showed up on set to add an unmistakable mark of authenticity. All of which were given the appropriate star treatment, with motorsport teams rolling them into position with gloved hands while the shooting crew were instructed to respect the strict no-encroachment perimeter protocols that were put into place. Many of the background cars were driven by their proud owners. We were regularly treated to awe-inspiring parades of rare period examples. Most of the hero cars with few exceptions were builds from the ground up done in the UK, with custom fabricated coachwork, constructed around chassis housing modern turbo four-cylinder engines designed and engineered for the unique demands of the production. The discussion on how to best limit the undesirable impact of these inauthentic race engines on the production tracks had been brought up from the outset. I was cognizant that Michael Mann’s approach to the action would necessitate engines to be running in and out of dialog in many of the scenes such as ones at the Autodromo test track and in the pits, both at Brescia and Bologna. As a solution, we agreed that by having the actors keep their levels up as would naturally occur in these situations along with the use of lavaliers, we should be successful in improving the balance between dialog and the turbo four’s sound. According to Supervising Sound Editor Bernard Weiser and Re-recording Mixer Andy Nelson, that approach proved to be enough to allow post to dial it out sufficiently and to be covered by the accurate and beautifully recorded sounds of the Ferrari V-12s and Maserati V-8s captured by the UK’s Sound Effects Recordist Chris Jojo. As can be well imagined, it turned out to be no small feat finding owners of the appropriate vehicles who were willing to bring them to the country racetrack and run them at race speeds in order to capture everything that was needed. Re-recording Mixer/Supervising Sound Editor Tony Lamberti explained that the path leading to finding the right owners involved considerable research. In the end, they needed to lean into the support of Pink Floyd founding member and drummer, Nick Mason, his family members, and others asking for favors of members of that elite club of Ferrari owners to cement the deals.

In some ways, Michael Mann’s approach to the sounds of the race cars in Ferrari reminds me of his approach to the prominently featured gunfire on Heat in the shootout on 5th Street in downtown LA. This was not destined to be business as usual. Stunt Coordinator Robert Nagle, another longtime Mann collaborator, and “Biscuit” Rig Operator, was brought in during post as a race advisor at an effects spotting session as the team was developing that aspect of the sound design. Rather than have the post team pitch shifting and/or time stretching the recordings to shape engine and exhaust sounds, Michael’s command was for them to be captured naturally to replicate authentic race-craft, so that any racer experiencing those scenes in Ferrari would feel them as real. Tony and Chris had multiple Zooms in which they thoroughly dissected the highly detailed race and time-trial blueprint for each of the up/down shifts, revs, and the frequency interplay between engine combustion and exhaust volume in determining the best microphone configurations and perspectives to utilize for the sound effects recording session.

The “Biscuit” or more accurately the “Biscuit, Jr.” is the second generation of Allan Padelford’s innovative camera car originally developed in the early 2000’s for Seabiscuit. Among its numerous design features is a driver’s pod which can be shifted around the platform to accommodate various camera positions. On Luck for scenes at the Santa Anita racetrack where it was rigged with a mechanical horse, the “Biscuit” allowed Michael to shoot actors immediately alongside the field of ponies. Due to the length of the racetrack oval, we embedded audio into the microwave video transmitter for sends. On Ferrari, that option was available, if necessary, to provide audio to Michael Mann in the Sprinter command van if he chose to be stationed there for the extended Mille Miglia sequences. As things worked out, much of the race work was a combination of mounts and/or the Pursuit vehicle. Recorders tucked away and lashed down in the race cars provided confidence and redundancy while the mix utilized RF links to chase vehicles.

“We’re going to record the opera live.” With those seven words delivered from Michael in pre-production, the marching orders were set. There was a slight wrinkle, in that there wasn’t a music supervisor on the show, but anything’s doable if there’s enough time to discuss it all, reach a consensus, and then have multi-department coordination. All of which we had, if not necessarily within an ideal timeframe. The aria is “Parigi, o cara,” La Traviata, Act III. The reference Michael had for the aria was the 1981 Decca recording performed by Dame Joan Sutherland and Luciano Pavarotti with the National Philharmonic, conducted by Richard Bonynge, Sutherland’s husband. The film’s performance of the aria, a duet between soprano and tenor, would take place at Modena’s iconic Pavarotti-Freni Opera House. The aria was only one of many scenes to be shot that day which Michael’s first AD, Joe Reidy, had us scheduled for. It included cast entrances, orchestra tuning up, various points of view from the upper boxes, and a scene involving gamesmanship between Enzo and one of the Orsi brothers of Maserati.

Adam Driver and Michael Mann on set of Ferrari. Photo by Lorenzo Sisti
Lee Orloff finds a place to mix on the “Biscuit, Jr.”
Lee Orloff, Luigi Pini, & Jeffrey Humphreys

It turns out the venue was booked for another performance the evening before the art department’s prep day. The orchestra members had arrived the afternoon before the prep day for fittings. The same was true for the soprano, although the tenor had been in town previously as he had been needed for other scenes. Pre-records of the vocals and the orchestra would be required, since if we were going to shoot the hero coverage of the duet live, we knew based on established operatic convention that we’d be limited to no more than two takes from the vocalists. All the wide shots and overs and all the coverage of the audience would be done to playback. Based upon my familiarity with Michael’s shooting style, I was fully aware we would never be given sufficient time to do a simultaneous live recording of both orchestra and duet. Since it was clear after doing extensive research that there were no appropriate recordings available of the famous aria with separate orchestral stems, a decision was made to do a pre-record with the cast orchestra and vocalists. The prep day for art, electric, and others (us) was a main unit shoot day. There weren’t any nearby studios large enough for an orchestral recording and Rome was just too far away. The art department was too pressed for time to take any of it out from their build day for us to be in the opera house doing pre-records. However, there was a nearby town, Carpi, which I had cycled through on a day off that had a beautiful, if slightly less grand, recently renovated opera house that would fit the bill. Fortunately, Angelo was available to travel up from Rome to handle pre-records. We had already shot scenes containing the aria and decisions had been made regarding the entire sequence, including at which point the flashback scene would occur. Our Editor, Pietro Scalia, participated in the session to supervise, providing the click and timing. Angelo and his assistant removed the first four or six rows of floor seating for the orchestral placement, so the recording would better replicate where they’d be heard in the scene from the deep pit of the Pavarotti opera house. The three omni heads on a Decca tree plus a pair of outriggers were supplemented with an Ambisonics mic, figuring those additional tracks from the classic horseshoe-shaped opera house might prove useful. After a couple dozen or so headsets were distributed as needed, everything was set. Ultimately, the conductor said he couldn’t conduct to a click track, so after a couple of rehearsals, they were dropped, but Pietro was satisfied with the timing of the freely run recordings. The final scene came together well.

Having Michael include Jeff and me on this deeply personal project was highly satisfying. Being back in Italy for the shoot reminded me of how much I had been missing it.

Killers of the Flower Moon

A Conversation with Mark Ulano

What was it like working for an iconic director like Martin Scorsese?

Well, first and foremost, filmmaking is my religion. I was born and grew up in New York City. My coming of age as a filmmaker was in the late ’60s, early ’70, and Martin Scorsese’s emergence into the iconography of cinema was at its beginnings then, so working with him now has been very significant for me. I believe he was an adjunct teacher under Haig Manoogian at NYU in those days. Haig really created the NYU film school, which eventually has become one of the giant places of learning for cinema and for emerging filmmakers. This was at a time when film school was really looked down upon in Hollywood, and even the New York community as an affectation. It’s very different now. Marty’s scholarship, then and now, and all the time in between, speaks to a very important part of my life.

To be asked to join the very evolved community around Marty at this point, and on this particular project is one of the high points of my career and my life, so it was very special. I consider it a profound privilege for the actual engagement, the sense of community it provides, and for the work itself. I think this film is a work of substance that will stand on its own indefinitely, a very rare thing. I’ve been blessed in this regard with various directors, but Marty is … well, if I had a string of pearls, he could be considered one of the most special gems. I’m very, very glad that at this stage of my life and career that we had the chance to work together. To partner with his family team, Tom Fleischman, his Re-recording Mixer, oh my God, thirty years with Marty, and Thelma Schoonmaker, sixty years working with Marty in the editing room, since Woodstock, the movie, and through all of the other films, that partnering. To be invited inside the secret halls of that friendship, to contribute day-by-day, it doesn’t get better.

Photo by Melinda Sue Gordon

You share your work with John Pritchett.

Absolutely. John was originally brought on to do the show through the Producer, Daniel Lupi, who I’ve also worked with in the past, and the same with the First AD, Adam Sumner. John had to leave the show very early on for personal reasons unrelated to the film and I was asked to come in. Obviously, this prevented my normal preparation. I was diving into a group of super professionals at the AAA list level. I’ve done that before. The DP and I, who I admire enormously, Rodrigo Prieto, the Gaffer, Ian Kincaid, many people in the crew, above and below the line, were people with whom I had creative work history. I got to overlap slightly with John’s last day of production. It was on a Friday, and I was taking over on a Monday, and we were together that whole weekend, me prepping my gear and my team. John was characteristically generous about helping me get in alignment with the show. If I had questions regarding continuity, we collaborated.

My friendship and experience with John actually began forty years prior, when I was asked to do a Robert Altman movie. John was not available, and he walked me through the setup in 1987 which was ½” reel to reel Otari 8-track. In my opinion, John Pritchett is one of the giants in our field. He’s had one of the most iconic careers in production sound. John’s history has been an amazing balance of the high-end tentpole projects, and the purposeful, passionate, independent art side of the work.

My team included Doug Shamburger, Patrushkha Mierzwa and Nick Ronzio, Brandon Loulias and Gary Raymond. All contributed enormously and knew we were on a special project with a special film family.

When you’re called on to be in a circumstance at the highest level, it’s like going to the summit. Marty has enormous vitality, he has enormous respect for the content of his projects. He worked for a very extended time in preproduction building trust with the Osage Nation, including them in the run up to the work and their participation both at the concept, the emotion, the story level, and physically in the film. Many descendants of this event, these tragedies are participants in front of and behind the camera.

The Osage community that exists today, that emerged from these tragedies from the 1920s, represents a unique piece of American history. All the parties seem to have a great sense of appreciation for the respect shown in telling this story. Key creative relationships contributed to this journey. Robert De Niro and Marty have done ten films together. Leo and Marty have done seven. Combined with this ensemble, Lily Gladstone, John Lithgow, Brendan Fraser, Charlie Musselwhite, the list goes on. Everyone wanted to come and be a part of this film, and to join a seasoned filmmaker like Martin Scorsese in full possession of his powers, up close and personal, shot by shot through COVID and 108 degree in-the-shade weather, never flagging. It was rockin’ man. It was just rockin’.

Photo by Melinda Sue Gordon

Killers of the Flower Moon was filmed in Oklahoma.

We based out of a town called Bartlesville, which is the central town of the Phillips Oil Company and has a lot of Oklahoma history in terms of its oil wealth. In fact, there is a very significant Frank Lloyd Wright building there that is in the middle of this prairie universe that is beloved and well cared for. Bartlesville is about thirty miles out of the towns where these tragedies took place. Killers of the Flower Moon is the title of David Grann’s nonfiction book that was published in 2017. The book takes a deep dive into the events that this film is based on.

We filmed in the real places where these events took place, where these conspiracies and murders were hatched and executed by this community toward the Osage Nation. They turned the town back into the 1920s, they hauled in tons of dirt to return the paved town roads back to the period of the murders. We used an avalanche of ’20s period vehicles and horses for the background crosses. Basically, we time traveled to the early 1920s Oklahoma and everything around you was of that era, all the production design, costume design, etc., were lovingly created in great detail to evoke the period and bathe the cast in that special environment. We were forty-five miles from Tulsa, where almost simultaneously, the Black Wall Street tragedy was taking place. The two tragedies are unrelated in terms of individuals and shared conspiracy but are connected by the endemic racism in the local community, and the hostility toward the successful progression of people of color.

In Tulsa, it had to do with an emerging affluent, African American community. In Osage County and Washington County, counties that were inside the Osage Reservation, the members of the Osage Nation were per capita, the wealthiest humans on the planet Earth due to the oil wealth that befell them as a community. The first stages of the emerging toxic racism appeared when the local white community successfully lobbied governmental entities to create a corrupt gatekeeper system of the wealth of the Osage members. They were declared legally incompetent to manage their own financial affairs and had to self-declare, “I am incompetent.” Each time they would come before these attorneys, or local business people who decided whether or not they could spend their money the way they wanted to, they were told that they had no legitimate authority.

Photo by Melinda Sue Gordon

Then came the larger conspiracy, which is centered around the notion of marrying the Osage women. Men were marrying the women and then murdering them, their siblings, their parents, their children, to acquire and concentrate the mineral rights or the head rights of the oil wealth. The conspiracy’s leader is the character played by Robert De Niro, based on a real person, William Hale. Hale used his acquired fluency in the Osage language to gain the trust of the community as the prime liaison with the white community. The vocal tonality employed by Robert De Niro for his character becomes a tool for deception. His nephew, played by Leonardo DiCaprio, is ultimately a conflicted henchman torn between his love of his wife and family and fear and greed enveloping him in his uncle’s conspiracy. There were over two hundred murders, primarily people in their mid-to-late 20s, and only a very few were investigated.

To this day, there’s controversy over the roles played by all the parties, but the facts are indisputable. Being in those actual places, in those rooms, in those buildings, in the physical space of where these things happened, created a kind of special energy that you don’t often experience on a film. It tore away some of the artifice, creating a sense of authenticity for this story. There were moments that were moving from fiction into reality and back, that were almost surreal.

The mindset was Indians were lower than dogs, and you could murder them without worry of any consequence. They went to the President of the United States to get help, and that’s how the early FBI got brought into this situation. We filmed in those places where it happened, it was kind of spooky. The only other time I’ve had this kind of experience was on Inglourious Basterds where we were shooting in the Vermacht headquarters in rooms where Hitler and Goebbels and others walked the floor of the rooms with all of the power and insanity at their disposal. This was similar in a certain way.

Photo by Melinda Sue Gordon

What is Marty’s style in terms of the way he shoots and how did that impact your work?

Well, when you have a great conductor, composer, and leadership of an orchestra, the first order of business, usually for those who have risen above the rest, is that they bring a community, an ensemble around them of like-minded artists who will come and contribute at the maximum level of their capacity without reservation. 150% all in for the entire tour of duty. That’s his history, and that’s his methodology. He’s old school, and I mean that in the most respectful and appreciative way, because it’s not common. He understands the power of a director is through delegation to advocates who understand his intent and execute that intent flawlessly in concert with the other disciplines adjacent. When that happens, your percentages of achieving a magic above the mundane are greatly increased. Rodrigo Prieto, as a filmmaker contributes, he’s a cinematographer who is always about serving the project, not about serving territory. It shows in his body of work. Marty’s the same, he limits his communications in terms of the obvious and is generous in his communications in terms of the choice of options before him. Knowing the difference between these two is a joy to witness in the day-by-day, shot-by-shot process. It just warms my heart.

His process is completely focused. What are we doing? What is this shot? Where are we in the moment of the moments of this shot where the camera should be for emphasis. All of the other elements are tied to that idea of the grammar in place. It’s not, “Let’s get a bunch of stuff and then figure it out later.” It’s, “What do we need the audience to be experiencing at this moment and be around that realization all day long?” So, he does, and he expects everyone around him to have that already as part of their tool set. You have to be up to that game. You have to have that fluency in your work. My sense is that if you are not, and he knows it, you lean, I would suspect more toward disappointment than anger because he’s invited you into his house and you’re a guest in his house. “Please, I love the most that you can do, please bring that to this project because this project matters.”

Photo by Melinda Sue Gordon

With your long work history with Quentin Tarantino, is there any similarity or are there differences between Quentin and Marty?

Great similarity in this piece, in the predisposition to do the homework in advance of coming to the day. They’re both absolute students, perpetual students of cinema. That’s not a static thing. They haven’t packed up two pounds of film knowledge and figured they’re on their way. Every day they’re still learning by what we’re doing in the day, and they’re still learning at night because they’re watching everybody else’s contribution in the work. They’re archivists, they’re historians, they’re passionate about, “How do I best do my piece? How do I maintain my fluency as a filmmaker through the work? How much can I learn by the work of others?” So, there’s a great commonality. Also, their day-to-day shot approach. They don’t micromanage. They manage from above, they don’t waste their resources on second guessing. They made that investment in the people they chose to bring around them in the first place. And that frees that energy to be where it needs to be.

Photo by Melinda Sue Gordon

How about your crew?

We discussed the transition that I took over the show very early on. With minimal to zero prep, but had the good fortune of having had many pre-existing relationships with key departments, in particular, the entourages of Leonardo and even Bob De Niro, but also the Director of Photography, the Gaffer, the First AD and others were people that I had had done deep intensive projects with in the past, the Line Producer, etcetera. Also having a very healthy friend relationship with John Pritchett, who was gracious and helpful in the transition. My usual long-standing professional marriage with Tom Hartig as my colleague and Boom Operator since 1999, and Patrushkha Mierzwa, also Boom Operator colleague and alternating UST since 1982 or ’81. Tom was unavailable, he was involved in another project, this came up rather suddenly. He was committed to me for the following project, which was the Whitney Houston film, but he wasn’t available for the sudden arrival of the Scorsese project. So, I got very fortunate, I reached out to Doug Shamburger, who is one of the greats. He’s boom royalty who has a long, long history with many of the best mixers. Most recently, with Willie Burton on Oppenheimer. Doug and I have been trying to work together for literally fifteen years, twenty years. When I would call him, he’s not available, when he’d call me. I’d already be under way with my regular team.

It was kind of a running joke for us for years, and we’re friends socially, he and his wife and Patrushkha and I. But he was available, coming off another show, there was a slight overlap, he worked that out because it was another Apple show, and Apple was also in support of Marty. So, Doug was in, and came to Oklahoma. Patrushkha was not available for the beginning of the show. She helped with the run up and the transition, but had other commitments initially. Nick Ronzio, who’s fantastic, came on as our UST, Utility Sound Technician, and so I had this amazing team of Doug and Nick to start and to get us going, hitting the ground running.

The tricky part was they were not immediately familiar with my packages, my regular crew was, but the compensating part was they’re both such bulletproof hardcore veterans that didn’t matter in the least. They immediately were right at speed, which was great. Nick had a limited availability, so this was a bit of a patch work, which is really unusual for me, but he stayed on for, I think approximately the first 40% of the show, something like that. Patrushkha was still not available, so we had Brandon Loulias.

Brandon came on to be the interim third until Patrushkha could break free and come and do the rest of the show. Brandon worked his butt off and was also an important contributing factor. One of his special skills was his knowledge of electronics, his engineering knowledge of Yamaha gear. That came in very handy because some of the environments we were in were particularly unfriendly to that gear. Although I have redundancy, there were moments where we needed to tear something apart, and Brandon had a skill set that could take care of that in the field.

Then Patrushkha came on, completing the team. She also had prior relationships with other crew members like the Gaffer and others that were forty-year friends and working relationships. Ian Kincaid, a shout out to one of the most brilliant artists in the film world as a Gaffer. Our department is not a vertical hierarchy, we all share very different but overlapping responsibilities, and I look at us as a jazz trio if you will, or jazz quartet, depending on the situation.

We had a local trainee from the Oklahoma community, John Martinez, who continued from the week or two that he had with John Prichett’s crew, and that was very, very helpful. He worked very hard, he had excellent social skills, and was a quick learner. We needed that because of the physical geography and the environment, the weather and relentless heat, dust and assaulting factors, all pushing us to our better selves.

Was there music playback?

We had playback. Gary Raymond came and did several playback scenes for us that were very important. We had a giant scene with a huge body count of extras. It was an evening, with a large band. We also had a wedding sequence that Gary did for us that was intertwined with dialog, dancing, giant crane shots, and music playback.

Was there any live recording of music?

There was a little bit on a piano. There was a little bit at the wedding party. There was a thing with a guy with a guitar, which I don’t think made it into the film. They did a bit of additional material in New York with Tod Maitland, who had worked with Marty in the past, so there was a very good established relationship. Tod did that additional material. It’s the 1930s radio show, that was Tod’s work. They did a live recap with Marty cameoing in the scene, which is fun, kind of a delicious button, really. It’s a surprise. Tod did another couple of days of pickups in Oklahoma, much later in the year.

Was that the final coda?

The final coda was the high angle shot, with hundreds of extras. This is a big film, it’s an epic film, and structurally, very akin to a Bolero, a climbing crescendo in plot, character arc and musicality. Robbie Robertson’s final film score, sparce and percussive is the ideal cohort to the film’s other elements.

This was my fourth film with Leonardo, and my second with Bob De Niro. Those prior relationships, particularly with Leo, created an immediate environment of trust. Leo, in his generosity, basically introduced me to Marty on set in front of others, which doesn’t always happen with a huge warm embrace and a, “Yeah, we just started right now.” So that was a good thing.

Were they all practical locations or was there some stage work?

The radio show in New York was stage work. We had some stage work that was done in airplane hangars. They built sets that were repeats of some of the actual practical exterior locations. So it was a blend, I would put it at about 80/20 practicals to stage work, maybe 70/30.

During the production, it was also the 40th anniversary of Raging Bull, and so for the Tribeca Film Festival, which is Bob De Niro’s baby. They set up a live streaming interview with Leonardo as the moderator interviewing Bob De Niro and Marty, to reflect on their journey together making Raging Bull. Marty could have done stand-up as an alternate career. He was hilarious, and the auditorium was absolutely packed to the gills, but it was being sent back to New York live streaming for the Tribeca event. There was a lot of good-will and good humor involved.

There was a fair number of driving sequences with period vehicles.

Along with that factor, there was a tendency to have frequent background crosses with period vehicles at full bore. I did engage passionately with our picture car department, because every time we were in the town or anywhere, that was always a visual code for the period. We incorporated spark suppression when possible. Can we get the quietest versions, working with the ADs, so that their choreography of a vehicle passing during a dialog scene wasn’t during the most intimate and significant information being said? It required an enormous amount of cooperation on the part of many people, primarily the production, AD department, and my team with Transpo. We worked it out shot by shot.

And they accommodated you?

Certainly, most of the time. If we were at a point where the scene’s information and the character revelation were at true risk and the threshold had been crossed, we’d engage in refining the coordinated timing. My threshold of concern, generally, is if there’s a competing element breaking the connection between the characters and the audience. You don’t want discordant, anachronistic sounds that disrupt the flow. But if it doesn’t break my threshold, if it doesn’t break the connection between the characters and the audience, and is functional in terms of how it can be handled editorially later, then we’re in the zone. That’s a moving target as we have more and more post-production tools that allow us to legitimately, through algorithms, separate certain elements after the fact that would, in the past, to be intrinsically married. But I also know that if you don’t become a student of that closely, you can make problematic assumptions about how much that can be applied.

If we go to the heart of the movie itself, the fundamental motivation of making the movie has a kind of purity to it, a social relevance. Not a bleeding-heart version but a just version of that. This was a stark indisputable, complex, profoundly racist event that took place in the 20th century in the American culture. The duality of the rights of man and the lack of perception that certain communities did not get recognized as full human beings is deeply explored. It was an extension of the Dred Scott decision in the 1800s that helped set the table for the Civil War. You’re looking at this whole community that conspired, in multiple murders, around the idea that the Indian Nation was less than human and non-deserving of what they acquired. They had been forced away from their native homeland into un-arable terrible property which they had the foresight to purchase inclusive of the mineral rights and ironically turned out to be the wealthiest oil strike in American history, twenty years hence.

The oil wealth led the Osage to live like wealthy white Americans.

Before they got their arms around the Osage Nation as a group, and had many of them legally declared incompetent to manage their own money, they had lived the way any one of those in the white culture would have themselves. Yes, they had the most Pierce-Arrows in the United States in one place, they bought furs, they sent their kids to European universities. Wouldn’t you? They had achieved a kind of cultural iconography of wealth in the 1920s, that was in parity to what wealthy Americans did in the 1920s. That just enraged the locals. They had multiple pricing schemes for the Indians who would pay ten, fifteen, twenty-five times for the same groceries and sundry products. It was brutal. Even so, the Osage took it all in stride, philosophically, un-materialistic, generous to a fault, carrying themselves with great dignity.

There are certain emotional and creative takeaways I had from this project that I think are significant. One is, Marty and company are among the few places where the tradition of stories that matter, being done with authenticity and integrity, can survive the gauntlet of interference that the industry provides frequently. It’s too rare, but it’s also an example of the possibility. When you are invited to enjoy the privilege of participating in that kind of environment, you can, and I did, have a spirit reward of being in the elevated place of the purity of intent.

It was a subject that had deep roots in significant issues that resonate beyond its own time, being done with the maximum integrity possible by great artists in their work. We were part of that. That affects you emotionally. It affects you creatively. It rewards you. It’s a kind of food that can’t be had in a grocery store. [laughs] It’s a kind of food that lets you know that you’re realizing your maximum potential and applying it in a worthy purpose. That doesn’t happen often enough, but it is sort of… It’s addictive.

Are there scenes that carry some importance to you?

Yes. Several. One scene is when the De Niro character as the uncle, and the brother of the Leonardo’s character bring him to the Mason Hall and literally paddle him for his dissonance to their conspiracy. They punish him for not being on board completely for the murders and the consolidation of the mineral rights. We were in the real Mason Hall, one that carried the framed photo of the criminal Hale on its walls as stalwart member of the Local community. We were using real props and furnishings, and the environment was in the real place. This is the unveiling of De Niro the puppet master behind all of this. His facade to the community was as the benevolent intermediary between the Osage Nation and the white community, which was a cover for his true evil nature.

That was a very powerful scene to me, and it was also very challenging with huge wide framing, and a reverberant space. All the things that are sort of technical questions when you’re gearing up. I felt very, very happy about how we were able to take all of those challenging elements and somehow merge them into a coherent approach to the scene. We didn’t lose the space of the room, but we weren’t lost in the distance of the room, we were able to emphasize the accent points in the scene in terms of what the characters were doing by mic placement, by mixing, by levels, by all the different tools that seem like innocuous solely engineering things, but they’re actually paintbrushes. The way a camera can slightly move in on somebody for emphasis at a key moment, and to also do that with sound emphasizes that.

Another scene that really comes to mind that was hugely significant on an emotional level. This was the scene inside the ritual structure where the tribe was having their strategy session to send an emissary to Washington, DC to plead with the American government for some kind of relief for these continuing murders that were not being investigated, that were being ignored by local authorities, and state level. They met with the President of the United States. Consider the courage it took for the Indian Nation to go and create access, because their standing legally was as a separate nation. To be seen by the President of the United States, it was Calvin Coolidge, and to get a response. They’re one of the first cases of the FBI. That’s a central piece of the story in the original book.

During that scene, in between setups, one of the Nation’s present-day leaders who’s in the scene and is one of the principal characters, stood up and made a speech spontaneously to everyone present. We were not shooting, this wasn’t part of the film. He spoke about how significant this was and what it meant to them as a community, and the authenticity of Marty’s team to be stringent about respecting their story and the meaning of their story. Not only to themselves, but to the larger community of the country, and how much it meant to them. He was passionate and it was personal. As he started to speak, and I will be proud about this because I said, “Doug, get in there, aim that mic at the speaker, be delicate about it but do it.” I hit record and I got the whole thing. I felt great because I went to Marty at the end and I said, “Marty, we have that whole thing, it was recorded. Marty’s such a New Yorker, and he just lit up. He was like, “Fucking great. Oh my God.” He went back into the set and re-positioned the camera to zero in on this speaker to repeat for the camera as an honest improv, which is now in the movie. So that was another moment where we were moving from fiction to reality, because a lot of these people are descendants of those murdered people, and this was their story. It’s complex, and yes, the book was a New York Times bestseller but here this is all being distilled into a movie which is potentially a more significant cultural event in our present-day culture.

(Part 2 of this discussion will continue in the spring edition.)

Mission: Impossible – Dead Reckoning Part One

Tom Cruise in Mission: Impossible – Dead Reckoning Part One from Paramount Pictures and Skydance
© 2023 Paramount Pictures

I was no stranger to the Mission: Impossible series and have worked on several films with Tom Cruise. Dead Reckoning Part One was my third outing in the Mission: Impossible franchise, following Fallout and Rogue Nation, all directed by Christopher McQuarrie and of course, starring Tom Cruise (TC). I also worked with Chris McQuarrie (McQ) when he was the writer on another TC project that I worked on called Valkyrie.

One of the advantages to having the writer as director is that on the previous two films, the script was continually evolving during production and even in post production. It is not unusual to complete principal photography and then return for several weeks of additional shooting to hone the plot and storytelling arc. This, my third film in the series, not counting some work that I did on the first Mission: Impossible, was to be different. We didn’t have a script at all! That is to say there was no script in pre-production and we would often only be given scenes on the day or a few days prior to shooting a sequence. During pre-production, McQ would call all HoDs to a meeting and tell us the plot and how he saw each scene developing, what stunts were being considered and hopefully, what requirements could be expected of us. Of course, this meant there was also no traditional scheduling. We mostly just worked from a block calendar. Good communication with the director and production would be key to making this work.

My first contribution to this latest episode started in October 2019 when I was already working on Black Widow. I had a message from TC’s team to say that he was in training for a speed-flying sequence that would be featured in the film but that it was not due to start shooting until February 2023. Fortunately, I was about to travel to Atlanta without my UK team so was able to send my 1st AS, Lloyd Dudley, to look after this aspect of pre-production. As always, TC needed communications for this stunt sequence and also as usual, there would be some dialog. Though it is well known that Tom always performs his own stunts, long ago I suggested that giving him dialog during the stunt sequence would also confirm to the audience that this is him and not a stunt double. I have sometimes come to regret that suggestion.

Esai Morales and Tom Cruise in Mission: Impossible – Dead Reckoning Part One from Paramount Pictures and Skydance. Photo by Christian Black

On every Mission: Impossible, the stunts get bigger and seemingly more dangerous though I should say that for Stunt Co-ordinator Wade Eastwood and his team, safety is paramount. As part of the safety requirement is good communications with TC and the stunt team, I decided to utilise the bone conduction technology that I had developed for use in the last Mission: Impossible (Fallout). The system uses custom ear moulds that are both microphones and earpieces. A small conductor is designed to sit on a specific part of the ear to pick up speech with minimal background noise. Though you may imagine speed flying to be near silent as opposed to the helicopter sequences that I had previously used bone conduction for, the wind noise could be quite high and difficult to keep off a conventional microphone. There were also safety considerations that we did not want a lot of loose cables that could interfere with the parachute when deployed. We were now using Audio Ltd. (now Sound Devices) A10 radios in simultaneous transmit and record modes as we are able to do outside of USA. Communications were using digital Motorola radios that gave good long-distance coverage to a base station setup. In conjunction with my long-term technical collaborator, Jim McBride, and his son Mark, custom interfaces were made to integrate both recording and comms systems. Lloyd and Mark spent most of the rest of 2019 with TC on various locations, including the Lake District in UK and in South Africa.

Tom Cruise and Hayley Atwell in Mission: Impossible – Dead Reckoning Part One from Paramount Pictures and Skydance. © 2023 Paramount Pictures

Having finished on Black Widow, I started my prep early in 2020 tech scouting various locations, including Venice where we were due to start shooting. It was on the tech scout that when standing in line for the buffet breakfast with McQ behind a large party of Chinese tourists, who were coughing and sneezing, that McQ remarked, “I’m not going to stay here when we shoot, you don’t know what you’ll catch.” Though it was said as a joke, we both requested to stay in different hotels, though for me, it was to a hotel that I had previously stayed in when shooting Spider-Man: Far from Home, because it had a very good space for equipment storage and better boat access than the typical tourist hotels. It was also in a part of Venice that was away from the tourist areas and a better place to spend several weeks in Venice.

Tom Cruise in Mission: Impossible – Dead Reckoning Part One from Paramount Pictures and Skydance.

We were a couple of days away from our first shoot day and testing our record function of the A10 radios for a boat sequence. Here, I planned to record on the body-worn A10’s and some well-placed A10’s for sound FX. I had recently been working with Paul Isaacs of Sound Devices to develop conform software so that all the recordings could be conformed to what is shot on camera and available for dailies as a poly wav file. We were testing with stand-ins on the canals when we started to hear in the news about COVID-19 causing some concerns in areas of Northern Italy not far from Venice. It was a matter of days and the day before we were due to start shooting that we were closed down and evacuated back to quarantine in the UK. A small number of the crew had symptoms but were unsure whether it was COVID or the flu and fortunately, no one suffered any serious effects.

We spent the rest of the year up until September expecting to restart as the epidemic grew bigger and more serious. The rest is history for all of us but McQ and TC were very keen to restart production as soon as possible but it was to be six months of downtime.

Before we eventually started back to work in September 2020, I spent some of the downtime looking into communication systems that could allow us to work efficiently whilst maintain social distancing and also that could allow remote working in the event that director, DP, or any of the key crew were forced to isolate. I discovered the BOLERO system from a company called Riedel https://www.riedel.net/en/products-solutions/intercom/bolero-wireless-intercom/.

The system was mainly used in F1 motorsport and big sporting events and allowed full duplex communications over large areas. I made contact with Paul Rivens, who ran the Riedel UK Operation. Good news for us was that due to the postponement of the Tokyo Olympics, there were lots of units available. Paul kindly set me up on a training course at Riedel in UK and then set up a demo for production. The producers asked me to specify a system which they then bought. I passed on most of this information to the British Film Institute, who were also investigating ways to get us all working again and many other productions in UK adopted the BOLERO system. We bought twenty-five BOLERO handsets for key HoDs, then integrated with our Motorola walkie-talkies so that everyone could communicate effectively from a safe distance. I also integrated my directors talk-back system and the video assist system and sent production audio to the BOLERO handsets so that there was no need to wear an IEM or to carry a walkie-talkie. A BOLERO antennae typically covers an area the size of a soccer pitch and multiple antennae connected by an Ethernet cable can be used to cover vast areas. I was even able to integrate cellphones when much larger distances needed to be covered, for example, when shooting the car-chase sequences in central Rome.

Tom Cruise and Hayley Atwell in Mission: Impossible – Dead Reckoning Part One from Paramount Pictures and Skydance. © 2023 Paramount Pictures

We restarted production in Norway. The first sequence was shooting the big motorcycle off the mountain stunt that was seen in most of the press and teaser trailers long before the film’s eventual release. Once again using the Bone Conduction Tech to communicate with TC and to record any dialog. We recorded this to a body-worn A10 and to my Scorpio and CL16 main unit cart setup.

COVID was still a big problem, so to create a bubble for the crew and actors, we all stayed on a Hurtigruten cruise ship. This was a brand-new ship that had only just come into service and was now laid up because there were no cruises operating. The beauty of being on the ship in addition to the comfort and great food was that when we needed to move to another location, we did so overnight waking up to the sound of multiple helicopters ready to ferry us to set.

Tom Cruise, Rebecca Ferguson, Simon Pegg and Ving Rhames in Mission: Impossible –Dead Reckoning Part One from Paramount Pictures and Skydance. Photo by Christian Black

We then stayed in Norway to shoot much of a sequence on trains that involved cast members on the roof of the train carriages and sequences inside the train. The majority of interiors were completed much later in UK in rail carriage sets built on the backlot at Longcross Studios.

Also, in Norway we shot some of the speed-flying and parachute sequences with TC often jumping from a helicopter. The Bone Conduction Tech once again allowed dialog to be recorded, as well as enabling communications with helicopters and cameras.

After Norway, we moved to Italy to shoot in Venice and Rome. We shot fairly conventionally in Venice using our BOLERO system for communications which McQ, our director, had fallen in love with, as it allowed him to speak directly to his DP, AD’s, Gaffer, Key Grip, Operators, and to the Voice of God system if necessary. This included a big party sequence in Palazzo Ducale. Boat sequences and chase sequences through the streets and alleys of Venice were shot using body-worn A10 transmitters and the tracks conformed to a poly wav because it was neither possible for us all to be in the boats or for us all to cram into a following boat. The Rome car-chase sequences presented similar issues and employed similar solutions. This sequence has a lot of cars and a lot of dialog. We rigged the cars with A10’s and fitted them to the actors putting everything into record. There were no follow vehicles except when using Russian Arm or similar vehicle-mounted cranes or tracking vehicles. Mostly the cameras were mounted on the action vehicles the director was watching by high-powered video transmitters which were not always in range. I sent guide production audio to the video transmitters and also used cellphones connected to the car hands-free systems to communicate back to the BOLERO system to keep the cars always in communication. When we broke dailies at lunchtime, we did not actually break for lunch as we always work continuous days, I would conform the individual files recorded on the audio A10 and A20 transmitters to a single poly file for the editors. I did the same at the end of the shooting day. As explained earlier, this process is relatively simple. The best way is to leave all of the transmitters in record for as long as possible and not to stop them in between takes. The metadata for slate and take information is entered onto the main recorder, in this case, a Scorpio with a CL16. Even if there was no useable audio, the Scorpio is put into record just to capture the metadata info. Making a sound report in a CSV (Comma-separated Values) format creates an EDL (Edit decision list) that is used to conform all of the individual A10/A20 recordings into poly files for each take ignoring anything recorded between the takes using SD-Utility https://www.sounddevices.com/product/sd-utility/

Tom Cruise and director Christopher McQuarrie on the set of Mission: Impossible – Dead Reckoning Part One from Paramount Pictures and Skydance. Photo by Giles Keyte

This means that from an editorial perspective, they receive a single poly file for each take that is similar to what they would expect in conventional shooting. I became very fast at conforming, meaning this did not take up too much time at the end of the day. Of course, it did mean that my team had to be particularly vigilant at timecode synching all of the A10 and A20 radios. It was not until toward the end of production that the Nexus was available which made the whole process much easier. With the Nexus, all transmitters are automatically timecoded and it is possible to remotely stop and start recording on each device, as well as making other changes like file naming, sleeping/unsleeping, changing frequencies, and adjusting power levels. This has been quite a game changer for me since we now set up a network making access to the transmitters possible for any of my team from a phone or iPad.

We had several shutdowns due to COVID but on the whole, probably managed to keep going more than most productions.

After Italy, our next location was Abu Dhabi. The good thing here was that there was already a vaccination program in place for any of the local crew and hotel staff we were likely to come into contact with. However, we were all still unvaccinated as there were as yet no vaccines approved in UK or Europe. We shot primarily in an airport that was under construction and yet to be opened, and for the first time, shot in a fairly conventional manner. We also shot the desert sequences which were tricky to protect so much equipment in what was intended to be a sandstorm. We worked mostly in Land Cruisers that we had fitted out. However, COVID was becoming a real problem in the UK with yet another wave and new strains of the virus being discovered. We had to leave Abu Dhabi before we had shot everything needed because the UK government was about to introduce an isolation program that on our return to the UK would force us to isolate in specific hotels for two weeks. We made it back just in time and eventually rebuilt parts of the airport set in a shopping centre in Birmingham, and the desert sets in a quarry, to complete the sequences.

Most of the remainder of the film was shot on sets at Longcross Studio either on one of the two stages that we had specifically built for us during the COVID shutdown or on the backlot and on UK locations.

It is often said that “Necessity Is the Mother of Invention,” and in this case, the necessity to comply with COVID restrictions forced us to investigate new ways of working. Mainly with a complete change of how we shoot and record car and chase sequences to avoid the crew being jammed into follow vehicles by using the recording capabilities of radio mics and the ability to conform to a single poly file, and as well as the use of duplex communications to avoid having to work too closely together on set enabling us to communicate efficiently.

Certainly, as far as the Mission: Impossible series is concerned, I do not think there will be any going back on the changes we made during the COVID pandemic. We have proved that recording on radio mics, particularly now that the A20 has 32-bit float and SD Utility has the capability of conforming the files for editors, is the way to go. I’m not certain that other productions will continue with the BOLERO communication systems but our director, Christopher McQuarrie, has requested the system to be expanded for Dead Reckoning Part Two which is already in production, though currently on hiatus due to the industrial action taken by writers and actors.

We are already planning how we will record dialog and facilitate communications for some even more daring stunts, including using some new technology to record underwater. Currently, I am not permitted to write about this or the even more amazing stuff that we are doing but look forward to telling you all about it in 2024.

Due to the extended schedule because of COVID, we had a number of different team members for the shoot. These were the following: Lloyd Dudley, 1st AS/Additional Production Mixer; Tom Harrison, 1st AS/Boom Operator; Luigi Pini, 1st AS/Boom Operator (Italy); Freya Clarke, 1st AS/Boom Operator; Hosea Ntaborwa, 1st AS/Boom Operator; Ayesha Breithaupt, 2nd AS.

Post-Strike Post Game

by James Delhauer

It very much feels as though Hollywood is at a crossroads. The #MeToo Movement began a cascade of high-profile scandals that continue to this day. The COVID-19 pandemic shifted the industry from a “Cinema First” to a “Streaming First” model that’s proven financially disastrous. The 2021 IATSE Basic Agreement & Area Standards Agreement negotiations unveiled a longstanding custom of worker abuse through platforms like the IAStories Instagram account. Throughout 2022, Variety and Deadline reported on the deteriorating working conditions in visual effect companies. The oversaturation of CGI-heavy blockbusters had created a crunch culture of unpaid overtime and exhaustion. Then on May 2, 11,500 members of the WGA put down their pens and walked off the job in protest of the poor wages, conditions, and job security protections offered by the Alliance of Motion Picture and Television Producers. On July 14, they were joined by more than 160,000 members of the Screen Actors Guild—American Federation of Television and Radio Artists. For a combined 191 days, film and television productions across the country shut down and the industry nearly went dormant. Now the strikes have come to an end and production is beginning to resume. According to the Milken Institute, the strikes have cost the American economy approximately $6 billion. So as the dust settles, let’s take stock of what’s just happened.

Local 695 member Omar Cruz Rodriguez and his son Lorenzo on the strike line
Local 695 Trustee Jennifer Winslow on the strike line

Throughout early 2023, there was a growing sense that production was beginning to slow in anticipation of the strikes. The Motion Picture Industry Health & Pension Plans have reported a steep decline in reported working hours as early as February compared to 2021 and 2022. By April, the plans had seen almost a 20% reduction in working hours. Perhaps this was merely a result of the studio’s realization that they had overcommitted on the development of streaming content during the pandemic, but that’s a hard narrative to accept. Early on during the strikes, Deadline and Variety reported that studio execs were going to “bleed out” the unions, that “The endgame [was] to allow things to drag on until union members start losing their apartments and losing their houses,” and that the studios said they were indulging in a “cruel, but necessary evil.” Such public statements make it clear that the goal was to break us; not just the WGA and SAG-AFTRA, but all of labor.
This adversarial relationship that has cropped up between business and labor is to nobody’s benefit. The studios did not save themselves any money by allowing a strike to go on for 191 days. The concessions that were made in September and November could have been made in May and July, and we’d all be $6 billion better off for it. Nearly 40% of the Los Angeles economy is tied to the motion picture industry, which translated to a very real cost for almost 4 million of the 9.83 million Los Angeles County residents. That is to say nothing of entertainment workers throughout the rest of the country and world who were impacted. Now both business and labor are trying to recover from wounds inflicted upon one another as we stare down the IATSE and Teamster contract negotiations set to take place next year.
A more productive relationship between both sides going forward is essential. In my experience, filmmakers don’t want to go on strike. Getting into this business is a dream that many have and the select few of us who managed to get our foot in the door want to keep chasing that dream as far as we can. We want to make movies and shows that we can share with millions of people around the world. We want to explore our crafts and become better and more skilled craftspeople than we were yesterday. We’re proud people who are proud of the art we create. But before all of that, we’re human beings. We have families. We have needs. We want to be our employers’ proud collaborators.

But this isn’t a collaboration. Setting out to bleed your partners dry and watch them lose their homes is not partnership at all. Worst of all, it didn’t even work. Labor banded together. The WGA and SAG-AFTRA were not alone on the strike lines. They were joined by the IATSE, the International Brotherhood of Teamsters, the Basic Crafts, and the labor community as a whole. Workers from labor unions that have nothing to do with entertainment joined us in solidarity on the picket lines. What’s more, we worked hard to take care of one another.

During the strike, our partners at the Motion Picture Television Fund (MPTF) and the Entertainment Community Fund moved mountains to support out-of-work casts and crews, offering a combined total of more than $15 million in grants to workers whose jobs were impacted or suspended by the strikes. Both the IATSE and the Teamsters set up more than $4 million each in relief funds for their respective memberships in order to create a safety net for those who were out of work due to the strikes. Similarly, Local 695 contributed another $250,000 specifically to support our members and various other locals across the country set up similar support systems for their members.

Numerous food and grocery drives were set up, helping hundreds of workers put food on the table for their families. Thanksgiving saw the IATSE, the Brotherhood of Teamsters, and Basic Crafts joined with Labor Community Services to provide up to 2,500 families with Thanksgiving meals to celebrate the holiday. Those on the strike line created a sense of comradery with music and performances for one another. This is the strength of the labor movement: Unity. It feels almost redundant to have to say this, but the power of unions is that we are unified. Our core principle comes down to the idea that an injury to one is an injury to all. So when our brothers, sisters, and kin took to the strike lines, the whole of the labor community flocked to support them.

Local 695 member Gussie Miller on the strike line
Local 695 member Stephen Harrod and his guitar on the strike line
Local 695 Asst. Business Agent Heidi Nakamura and Local 705 Business Rep Adam West

As of November 14, more than 366 labor actions have occurred in the United States in 2023. We are seeing a swell within the labor movement as strike after strike results in new and fairer deals being made between labor and business. For the first time in almost sixty years, Gallup has reported that 71% of Americans support unions and our cause. The momentum that we’ve built will continue into next year as the IATSE and International Brotherhood of Teamsters go into their negotiations with the AMPTP. Labor is united. The employers should remember that.

HOT IN THE CITY (and everywhere else)

by Bryan Cahill

Climate change means more extreme weather events like the record cold and rain we experienced last winter here in sunny California. No matter the cause, just about everyone agrees that the earth is getting warmer. No matter where we live, we will all experience more frequent and more extreme heat events leading to more heat-related illnesses.

Over the past thirty-five years, heat has claimed more lives per year on average than flooding and hurricanes combined. Heat is the leading weather-related killer in the United States. Even so, many heat-related deaths go misdiagnosed or unrecognized because heat exposure often exacerbates underlying medical conditions such as diabetes and heart disease.

“As we continue to see temperatures rise and records broken, our changing climate affects millions of America’s workers who are exposed to tough and potentially dangerous heat,” said U.S. Department of Labor Secretary Marty Walsh. “We must act now to address the impacts of extreme heat and to prevent workers from suffering the agony of heat illness or death.”

In 2021, LA Mayor Garcetti named Marta Segura as the city’s first Chief Heat Officer. On August 31 of 2022, Burbank and Woodland Hills reached record highs of 112 degrees. Temperatures continue to rise as evidenced by July of this year which is believed to be the hottest July experienced by the planet in the one hundred seventy-five years of recorded global temperatures.

On the upside, mitigating the risks is actually good for a business’s bottom line! I’ll get back to that point in a minute. First, what exactly are heat-related illnesses and what are the causes?

According to the EPA, heat-related illnesses can occur when a person is exposed to high temperatures, such that their body cannot cool itself sufficiently through sweating. Symptoms range from mild swelling, rashes, or cramps to potentially deadly heat exhaustion and heat stroke.

On Thursday, February 9, of this year, California Attorney General Rob Bonta joined a multistate coalition of attorneys general in a petition urging the U.S. Occupational Safety and Health Administration (OSHA) to take emergency regulatory action to protect workers against extreme heat. Bonta stated, “As climate change results in longer, more intense, and more frequent heatwaves, workers in California and across the country are increasingly and unnecessarily exposed to dangerous conditions on the job. We have the tools to address this challenge and we must use them.”

“Requiring cooling tents, extra workers, or other solutions should be proposed by the IA as we ramp up for negotiations on a new agreement with the AMPTP. Like the Teamsters, it is time for us to demand action on this issue at the bargaining table.”

–Teamsters General President Sean O’Brien

Heat illness isn’t just something that occurs outdoors, it can happen indoors too or on days with multiple locations both indoors and outdoors. Thus, California is considering new indoor regulations. So there goes California again, creating new regulations that are bad for business, right? Not this time!

In considering the new regulations, California commissioned a cost analysis from the prestigious think tank, Rand Corporation. When Rand ran the numbers, they found that heat mitigation measures in the workplace proposed by California would reduce approximately two hundred injuries a year and prevent one to two deaths per year on average in indoor work environments. The study estimates the reduction in heat injury and death would add $200 million a year in benefits for California businesses! Truly a win-win situation!

On union productions, we already have one tool in place; Safety Bulletin #35 “Safety Considerations for the Prevention of Heat Illness.” The summary states, “Heat illness is preventable. Know your limits and take time to adjust to the heat. Above all, drink plenty of water and immediately report any signs of heat illness in yourself or others.”

But, is that really enough? One thing that irks me about this safety bulletin summary, as well as the language in many safety bulletins is that they place the burden of action for staying safe squarely on the workers. How many times have you heard someone in authority on a set say, “We are providing everyone some time to adjust to the heat.” What is the AMPTP’s responsibility in protecting us from heat illness?

Employers should have a plan in place in case of a heat illness emergency. This plan should include procedures for identifying and treating heat illness, as well as procedures for protecting workers from the heat. Employers should also monitor the weather forecast and take steps to protect workers if temperature or humidity is expected to be high. We do it for thunderstorms and as I have already pointed out, heat is a more deadly phenomenon.

According to the CDC, “The best way to acclimate yourself to the heat is to increase the workload performed in a hot setting gradually over a period of 1–2 weeks. Perhaps productions should be required to bring in extra workers or limit outdoor work during the acclimatization period.

Heat illness is a concern for all unions. On 6/15/2023, the Teamsters announced that UPS had agreed to provide air-conditioning in all new vans. “Air-conditioning is coming to UPS, and Teamster members in these vehicles will get the relief and protection they’ve been fighting for,” Teamsters General President Sean O’Brien said. Requiring cooling tents, extra workers, or other solutions should be proposed by the IA as we ramp up for negotiations on a new agreement with the AMPTP. Like the Teamsters, it is time for us to demand action on this issue at the bargaining table.

Even under the best protections, it is still true that we will still have a need to look out for each other both above and below the line. One condition of heat illness is confusion and a confused person can’t be trusted to make the best decisions for themselves. With temperatures in Los Angeles reaching what is traditionally our hottest time of the year, it is up to all of us to learn and recognize the signs of heat illness.

Video Assist: The Ace UpYourSleeve

by Amber Michaëlle Maher

The back set of Daystrom Station in Star Trek: Picard. Video village and QTAKE system pictured background left.

Before electric turns the lights on and while the stages are still cold, you open the large elephant doors, do your morning walkthrough, strategize, and get your carts out of your truck and set up for the day.

The Video Assist Operator’s job involves setting up video villages, routing signals to other departments, recording camera and sound signals for playback, and more recently, streaming video and sound signals in sync to every director, producer, and crew member who needs to be able to see what is being shot. Most of the time, you’re a one-person department on set, so there is no time to waste. You have to plan where you’re going to land and hope you’ve picked the perfect spot for your director and producers to work. Hook it all up and go! Setting all this up typically is the first ten to fifteen minutes of the day.

Doing all of this work typically requires three carts, each weighing approximately 200 lbs–500 lbs. First, the main cart is compact. It’s equipped with a fully engineered computer system to run QTAKE, AJA routers to support four or more camera/video and sound inputs, A-D camera outputs, secondary village outputs, and all the cables; snakes; and other miscellaneous items necessary to get through the day. These setups are typically designed by the most skilled and OCD engineers in the business and are designed to make use of every nook and cranny of space. Often you feel like the pit crew at the Indy 500 or at the Grand Prix because you need to be able to plug in and reset at a moment’s notice. Five minutes to move your all three carts or bang! You’re dead!

Amber Maher running two QTake systems, totally eight camera inputs on Star Trek: Picard.
Video assist carts on the set of Star Trek: Picard USS Titan Bridge, Season 2 and 3

The second cart is the director’s cart, better known as a “Village,” and it is outfitted with three or four very expensive OLED monitors, an extra stand, and maybe even a robocup—if you’re fancy. This is all in order to provide the director with the tools they need to see and hear what’s happening on the set. Lastly, your third cart is for the producers so that they have a “Producers’ Village” of their own. This allows their own creative visions to be in a separate world from what’s going on in the director’s world. The two should not mix. Therefore, hooking up and servicing all three to your carts is a little like being a video and sound octopus, spreading out in many directions at a time. And that’s just with three carts; sometimes larger productions require additional carts. It can be physically overwhelming at times, especially when off-site, on location, or off road somewhere.

Prior to the pandemic, video assist work was fairly standardized. The job revolved around taking in audio/video signals for the purpose of servicing the rest of the set. You’d play back footage as needed, mostly as reference material for whomever needed it. While it could be a large workload, most of the time you knew what you were signing up for. COVID-19 completely changed our jobs as we knew them. The need for social distancing and new safety measures caused an acceleration of remote technology that has had a massive impact on Video Assist Operators.

Due to distancing restrictions imposed by COVID, the remainder of the crew can’t hover around video village like the old days. Instead, everyone else who needs a video feed gets an iPad setup. People working remotely and talent who need video in their trailers are usually given Apple TV’s. New people come and go all the time and they need to be streaming right along with everyone else. There are a lot more plates spinning in the air on any given day. The rest of the day is spent alternating between recordist, customer service, playback, emotional support person, creative consultant, and Apple Genius/IT specialist. Everyone on your set is watching and listening to the QTAKE feed, ready to get the day started and ended, and create Hollywood’s movie magic in-between.

All of this requires that the Video Assist Operator be a lot more involved in the minute-to-minute decision making than in the days before COVID. I’ve found myself on a first name basis with directors, showrunners, and executive producers a lot more than I did before the pandemic. By coordinating playback and communications among the top brass, I have had the wild privilege to be a fly on the wall and to be involved problem solving with these giants. We look over shots, sequences, and script changes for some of the best TV series and films in the business. Often the director or VFX team needs a quick mock-up and rendering to make sure that what we’ve been shooting is working. This means that the most-effective operators require multiple skill sets. Can you cut a few clips together? Can you do some on-the-spot VFX in a pinch? Can you figure out why one producer’s iPad just won’t seem to work? Great! Now can you do all of that while you’re also doing your regular recording, cataloging, playback, and streaming?

In a worst-case scenario, the cameras and crew may be on the move while you are required to stay behind and review footage with the director/producer/showrunner/etc. Once you are no longer needed, there’s a mad dash to get your three carts moved to the next location so production isn’t waiting on you! This is one example of why having a Y-7 Video Assist Utility working with you is crucial; they can help move the carts and set up while you are working on other tasks with above-the-line staff. Utilities are integral to the ability to run, patch cable, and troubleshoot technical issues while the operator is otherwise occupied.

Amber Maher and her Video Assist Trainee Vadym Medvediuk on the USS Titan’s bridge, Star Trek: Picard Season 2 and 3
Some of the cast & crew on Space Jam: A New Legacy basketball court on wrap day at Warner Bros. Studio Lot, Burbank, CA.
Live compositing of VFX in QTake for Star Trek: Picard.

For example, I once was crawling underneath the stage because I had lost my internet connection and had to re-run the cable right quick. It was early in the morning before anything had really started. I was solo on this show and didn’t have a Y-7 with me, but I thought I had a brief second to investigate it. So I’m under the stage when suddenly, I heard, “Where is the Video Assist? Where is Amber?” over the walkies. I popped up out of the middle of a starship stage like a hamster out of a hidey-hole, shouting, “I’m here!” I was covered in dust while the whole cast and crew were staring at me. The Executive Producer needed me to return immediately to do a comp, so I ran right up to do it, but I knew I still had to fix the cable, too. Working our jobs is to constantly be on call while on set. It’s very difficult to leave your cart, even to do another part of your job. Time management is key, managing expectations is key, and under-promising and over-delivering helps. Video assist responsibilities on set have grown beyond what is reasonable to ask of a single person and the amount of work is only increasing as technology develops and is incorporated into our workflows. We need a bigger team. Time is of the essence and a precious commodity on any large production. There’s too much at stake and this department is one of the worst places to cut corners. You are, in essence, cutting your directors and producers off from quality checking your film. Mistakes that are missed on set can cost a fortune to fix in post or reshoot later.

On Star Trek: Picard, there was a previous shot that we had recorded that was “obviously” not working with our new crane footage. If not fixed, talent would have to be flown back into the country and crew would have to go into a sixth day. Due to my previous VFX know-how, I was asked to perform a miracle and composite the two shots. I was able to mask, animate, render, and comp the previous shot together with the new one to work seamlessly. The whole crew held their breath while I worked. And when our showrunner gave it his nod of approval, everyone cheered. Our VFX Director patted me on the back then told me, “Do you know you just saved them about one year of your salary in what it would have taken to fix that shot?” This was only possible because I had the necessary support to do my job well on that show, but if I hadn’t been a part of the conversation because I’d been off fixing a broken cable or rebooting a router because there was no one to help me, the show would have paid through the nose for it.

And this isn’t an isolated incident. When I recently worked on Beverly Hills Cop 4, I was the Video Assist Utility and was able to make quick-reference video edits on the fly on my laptop, which were used by the Director to save time and to move on to the next shot quickly. It was very helpful to all involved. On Aquaman and The Lost Kingdom, the advanced video engineering technology at our fingertips was mind-blowing. Video assist worked together with the video wall engineers and camera technicians to “scan” actors in these LED video wall stages in order to “paste” them into the films. This is done live, as we’re shooting, while we comp or overlay it all together. Then I had to use a secure double-encrypted link from QTAKE to stream it all to the above-the-line team in Japan and across the world. Video assist has revolutionized the entire creative process! When I worked on Space Jam: New Legacy, we were getting the motion capture composites and overlaying them live over the actors. This allowed the director and actors to see the 3D cartoons playing basketball together in real time while filming. Conversely, while working on Star Wars: Skeleton Crew, we used entire rooms of 180° video walls where the set is placed inside the walls, and the walls change the imagery while rolling. This means a green screen and huge sets are no longer needed. The backgrounds are baked into the picture and look seamless on camera. Video assist has revolutionized the entire creative process!

What we can do now is amazing, but it is additional work. With the new demands of technology and the current shooting culture of wanting to see a quasi-final concept of the finished product while shooting it, extra demands are being made in the video assist world. After recently being part of Local 695’s LED wall training at Stargate Studios and going through ROE Academy’s LED wall certification program, I realized that modern Video Engineers and Video Assist Operators need multiple skill sets comprised of many visual components. You need to understand camera processes, video editing, VFX workflows, color timing, and video engineering to get these walls working in the camera frame. The technology available continues to get more complex and our skill sets as Video Engineers have to grow along with it. Yet getting additional staffing on any given production can be like pulling teeth!

Amber photographing on location with her company Silver Pix Studios in Block Island, Rhode Island. Photo by Melissa Arkin

On a conceptual level, all of this isn’t that different from what Video Assist Operators have always traditionally done. We’ve always been responsible for recording all the video and reference audio signals, cataloging that media for later reference, and playing it back for all parties. It’s the massive scope of what this work entails that has grown in a huge way.

Video engineering is entering a new renaissance right now. It is a very complex visual field now in palette which you collaborate with directors and producers continually. Your computer is your palette and you assist the directors to create these new worlds instantly while recording. You will need to be more ingenious in order to succeed. All of this happens from your three little carts, on a film set wherever in the world you are, with your little wheels pushing around your long octopus cables, running like the wind to get it all plugged in, streamed, and working before the camera sets up. It’s a whole new exciting game out there now. This is the next level of what’s happening, where video engineering is headed and we are all very much needed on set to perform these duties.

I’m certain the role of video assist will continue to change in the coming years. Evolving technology and innovative filmmaking practices will drive the importance of more Video Engineers working on set. I have no doubt that we’ll see more responsibility in the future and, as someone who loves her job, I’m looking forward to all the new ways that I’ll be able to contribute to the filmmaking process. Expanding the video department and integrating the Video Engineers working in this particular specialist field to that of creative director/collaborator is in my opinion needed to be made to set a precedent for us to follow. If you are working alongside directors, conceptualizing the shots with showrunners and needed to do on-the-spot edits for post production to follow the director’s instruction, you are in essence an integral part of the creative team. There are lots of new lines of creative work being done here. The video engineering and technical challenges that we experience on set currently are very demanding intellectually and creatively. You are often the right hand of any director. We are heavily relied on and support the entire crew with our streams now. By defining these new technology roles, this will potentially enlist more Local 695 positions, it adds a layer of quality to any project. There are truly no downsides to expanding the video assist engineering team. We sometimes are the video wizards who create a magic miracle from our carts. We are the troubleshooters, the fixers, and the quality checkers needed while in production. We are the one-two stop shoppe and backbone for production. Therefore, our value needs to be known. Long gone are the days of just pressing the record and playback buttons. Our technology is ever-expanding, increasing, and manning up our departments is the most financially responsible decision that a production can make! On any given day, we can catch errors that could cost production hundreds of thousands of dollars and ample headaches.

Otherwise, how much time and money is one willing to lose by not having a proper video assist team here servicing the cast and crew, streamlining the creative process for all. Not delegating enough manpower and funding in this department to function fluidly, well … that my friend is a double-edged sword that cuts both ways.

Building Solidarity: Discussing Artificial Intelligence

by James Delhauer

I still remember the first time my brother showed me The Terminator. Arnold Schwarzenegger lumbered through that film, a soulless and unstoppable killing machine hellbent on one thing: killing Sarah Connor so that the Skynet artificial intelligence (AI) could take over the world. This was my first exposure to the concept of artificial intelligence and because of it, I spent years waiting for our family computer to go postal in the middle of the night. Fortunately, computers don’t seem all that interested in genocide just yet. Instead, the AI applications that have come to dominate the news cycle in the last few years are focused on efficiency, productivity, and creativity. Services like ChatGPT, Google Bard, Midjourney, Stable Diffusion, and more are being used to complete tasks and churn out content faster than ever before—all of which have the potential to severely disrupt the work and livelihoods of people worldwide. That is why the IATSE has begun a series of initiatives to address the troubling concerns raised by the proliferation of machine-learning technology.
Back in May, IATSE International President Matthew D. Loeb announced the creation of the IATSE Commission on Artificial Intelligence. The goal of the commission is to bring IATSE members and representatives together with external experts to help shape the union’s approach to handling the challenges and opportunities presented by AI.

“As AI continues to evolve and proliferate, it is critical that our union is at the forefront of understanding its impact on our members and industry,” said President Loeb. “Just as when silent films became talkies and as the big screen went from black-and-white to full color, the IATSE Commission on Artificial Intelligence is part of our commitment to embracing new technologies. We will work to equip our members with the skills to navigate this technological advancement, and to ensure that the transition into this new era prioritizes the interests and well-being of our members and all entertainment workers.”

As part of the union’s efforts to embrace this new technology, the IATSE Education and Training Department has released a LinkedIn Learning Path (a compilation playlist of video courses on a particular subject). This initiative is the first of many educational initiatives, both on the international and local levels, that aims to equip IATSE members with comprehensive knowledge about the core aspects of contemporary artificial intelligence technologies so that workers are prepared to take advantage of the opportunities that new technologies bring. Additionally, the IATSE Training Trust Fund provides all members with a complimentary LinkedIn Learning Account, meaning that current members can take advantage of this learning path today.

However, embracing these new technologies isn’t the same as allowing them to run rampant. To that end, the union’s Political and Legislative Department has begun talks with government officials and fellow labor leaders to discuss the implications of AI for workers and the economy. Political and Legislative Director Tyler McIntosh met with representatives from the Biden/Harris administration to discuss IATSE’s concerns about how our members might be affected or displaced by machine learning. The meeting, which was attended by labor leaders, officials from the White House National Economic Council, the Office of Science and Technology Policy, and the Office of the Vice President, demonstrated both the potential benefits and harm of using artificial intelligence in the workplace. On the one hand, there is no denying that many tasks can be completed in a fraction of the time they used to require and that these tools have the potential to improve safety and efficiency in the workplace. On the other hand, there are already real-world examples of the cons as well. Employers using AI to track employee performance metrics have been shown to inaccurately report or flag performance problems where none exist, leading to increased stress and mental anguish at work. It also opens up concerns about workers’ right to privacy, civil rights, and autonomy from employers. Leaders within the union also concurred that the integration of artificial intelligence poses a threat to the rights of creators, including their ownership of voices, likenesses, and the ability to derive fair benefits from their intellectual property contributions. Furthermore, the utilization of AI tools by employers has introduced the potential for job cuts and increased work schedule uncertainty. In light of these concerns, participants emphasized the importance of employers and the administration ensuring that workers continue to have access to high-quality employment opportunities that prioritize their well-being and health. They further emphasized the need for workers to have a voice in determining how AI is implemented in the workplace.

These talks and concerns have resulted in the creation of the IATSE Core Principles for Applications of Artificial Intelligence and Machine Learning Technology. These eight principles represent the values our union holds when it comes to these new tools and our approach for how we will handle their continued development going forward.

1. A Comprehensive Approach

With stakes as high as the livelihoods of IATSE members in all crafts, the International is committed to addressing artificial intelligence in a comprehensive manner. Therefore, the union’s approach will encompass research, collaboration, education, political and legislative advocacy, organizing efforts, and collective bargaining.

2. Research

AI is evolving at an exponential pace. From the time the first machine-learning tools hit the market a few years ago up till now, the progress these applications have had is staggering. This is because machine learning tools beget new tools to accelerate the pace of machine learning. This rapid pace requires constant vigilance and diligence when it comes to staying informed of current and developing trends. Therefore, the IATSE is committed to studying this technology with a focus on how they might reshape the entertainment landscape and work with experts to develop contract provisions, legislation, and training programs to ensure that these tools are used in an equitable way.

3. Collaboration

with Partners and
Stakeholders

IATSE leadership will collaborate with allied groups and organizations to build solidarity amongst labor advocates when it comes to AI. This partnership includes the AFL-CIO Technology Institute, the Human Artistry Campaign, the Copyright Alliance, and the Department of Professional Employees. Considering the decentralized nature of this technology and the practicality of engaging with multinational corporations, IATSE recognizes the importance of ongoing collaboration with external allies beyond the United States and Canada. This includes fostering partnerships with organizations such as UNI MEI and BECTU. By working collectively with these international counterparts, IATSE aims to address the challenges posed by the global reach of AI and strengthen the labor movement on a global scale.

4. Education

IATSE members perform some of the most specialized jobs in the world. Many of us have had a direct hand in developing the tools and technologies we use at work. Given that these new tools have the power to reshape many of our crafts as they currently exist, the IATSE is committed to ensuring that members have the right to receive necessary training and retraining opportunities so that their livelihoods may be protected in the face of technological advances. This will be facilitated through the union’s Education and Training Department, the IATSE Training Trust Fund, and Local-sponsored training through the Contract Services Skills Training Program.

5. Organizing

Although AI and machine learning have the potential to disrupt jobs and displace workers, they undeniably also have the potential to create new jobs, new fields of industry, and new avenues of entertainment. The applications for AI in motion picture and television are obvious, but the possibilities for virtual reality, augmented reality, and yet unimagined artforms are endless. As new fields of work emerge, the IATSE is committed to organizing workers under union contracts to ensure that technology does not replace human interests as the priority in our industry.

6. Maintain Workers’ Rights, Members’ Job Security, and Union Jurisdiction

Employees who utilize AI tools deserve the same rights and protections as those who do not. It is crucial that the introduction of new technology does not serve as a pretext for undermining the hard-won advancements in working conditions that unions have tirelessly fought for over the course of many decades. Nor should it serve as a means to bypass the role of unions altogether. The union remains steadfast in its commitment to advocating for the job security of its members in the face of artificial intelligence.

7. Political and Legislative Advocacy

The union will continue to pursue its Federal Issue Agenda, focusing on strong copyright and intellectual property laws and labor protections. This will include lobbying efforts to ensure workers making use of AI are appropriately compensated for their work, that people are prioritized over machines in the creative process, that intellectual property owners are protected from theft, and to prevent legal loopholes from being used to exploit individuals, companies, and organizations within the IATSE’s scope of influence.

8. Collective Bargaining

Is this one really a surprise? It’s basically priority one for every union in the world. IATSE is committed to negotiating with employers and fighting for provisions to address the negative aspects for AI in all future contracts. IATSE is committed to demanding transparency from employers with regards to their use of AI, even if government policy does not yet reflect this demand. Lastly, the IATSE is committed to protecting privacy rights and ensuring that AI applications are held to the highest ethical standards, especially when regarding issues of discrimination and fairness.

AI scares me. In all the generations in history, we will likely be the first to see two industrial revolutions in a single lifetime. The rise of the internet changed the face of the world. Jobs were created. Jobs were lost. Knowledge was shared like never before. People who had never had the opportunity to be educated suddenly had the opportunity. People who couldn’t communicate due to language or distance suddenly could. But we’ve all seen the dark side of it. Intellectual property theft exploded like never before. Algorithms that prioritize profits over the well-being and mental health of users are everywhere. Media echo chambers that drown out real conversation have led to civil unrest. For every good that the internet has achieved in the last thirty years, there is a corresponding negative to go with it. Artificial intelligence has the potential to do the same thing, but bigger. This is why I applaud the IATSE for stepping up to address these concerns in such a committed manner. The genie of AI might already be out of the bottle, but there is still time to make sure that that is a good thing.

Sports Broadcasting Audio Mixer: Antony Hurd

Few things have the power to unite people quite like organized sports. From the tense moments before the game starts to the final buzzer, the electrifying atmosphere of it captivates fans around the world. There is a palpable tension that hangs in the air as a ball sails through the air, only to shatter as the roaring cheer of the crowd erupts as a goal is scored. Everything from the players to the music to poorly made hot dogs creates an energetic camaraderie felt amongst strangers, bonded by their shared passion for the game. The experience of attending a game transcends mere entertainment. However, for those who cannot attend in person, there is the art of the sports television broadcast.

I had the pleasure of sitting down with Local 695 member Antony Hurd, a Sports Broadcast Audio Mixer with a career spanning three decades.

Q: Let’s start with learning a bit about you and how your career began.

It’s all who you know. My dad was a career man at CBS, and in the early ’80s said he could get me work in Rams pre-season football. It just wouldn’t be paid work. Immediately, I was on my way to Anaheim Stadium. I started out with the intention of being a camera operator, and it was a fluke that I was assigned to the sound department. Steve Kibbons was mixing, and Bob Tully was the A2.

A few weeks after I started, Bob told me they needed an A2 at Video Tape Enterprises (VTE). He pitched me to them with “I know this kid who doesn’t know anything, but he’ll work hard.” They took a chance on me, and I was hired to work a Dodgers game with Carolyn Bowden, who was mixing. She told me to go set up the booth, but I was so green I didn’t know what she was talking about. Carolyn took me under her wing and walked me over and showed me how to set up a booth and taught me how to be an A2.

Working with them and building connections through my start with them has kept me working ever since.

Q: Are you a member of any other unions?

In addition to being a Local 695 member, I am also a longtime card-carrying member of IBEW and NABET. The network the game airs on dictates which union the work falls under. If given a choice, I choose to work under 695 as our Local provides the best benefits of the three.

Q: What has been the bulk of your work?

When I was 19, I mixed my first show. I am now 59, so it’s been a long career. 99% of my career in that time has been in live sports. The other 1% was comprised of E red carpet events and shows.

I’ve been working Lakers games for 40 years, starting as an A2 for the first few years, and then moving to mixing. The home games were on FSN, and the away games were on Kcal. I traveled with Sue Stratton and Kcal for 17 years. When Kcal Sports was discontinued, I was no longer on road games, but still did the home games. When Spectrum acquired the entire Lakers package of home and road games, I began doing all non-network exclusive Lakers games, both home and road. I believe this is my 25th NBA Finals. I also work on about one hundred baseball games a year. I have worked on eight Olympics, some World Series, Stanley Cup, etc.

A few years back, I counted how many days I worked in the year, and it was three hunderd four. Now I work less and have slowed down.

Q: Since you have also worked on the E Red Carpet, how do sports and broadcast differ?

My E experience was not in the studios, it was strictly on the red carpet. I think my sports background helped me in that environment. For example, for the Oscars, they would do a live from the red carpet show and a countdown show, which began airing approximately four hours before the Oscars started. Once the celebrities start arriving, it’s very “fly by the seat of your pants.” You may end up switching focus abruptly if someone more interesting shows up. My experience with switching quickly in sports helped my ability to do the E red carpet. I have also worked on the SAG Awards, Grammys, Emmys, and Golden Globes.

Q: Gotcha. So what does a typical day look like for you?

I’m a sports fan, so I really enjoy my job.

We arrive about six hours before the game time for regional sports. We don’t strike the truck every game. At Dodgers Stadium, everything stays plugged in and laid over for ten days. Now that they have the pitch clock, it’s much nicer because we have a better idea of how long we’ll be working. I’m told that on average across the league, the pitch clock has cut thirty minutes from the game.

The A2’s will set up the microphones and run the cables and set up the booth. When I get to the baseball game I’m doing tomorrow, I will plug in whatever cables I need to, and recall my setup at my console. On the first day of the season, I build my console from scratch. One of the biggest difficulties about working in sports now is all of the commercial signage. All the processing is slow, so we have to delay the audio to match the video. An example is when we switch from camera four (pitcher/batter from centerfield), to camera two, the delays have to change. The guys at Sunday Night Baseball told me they have eight different delays depending on which camera is online. It’s a nightmare. If the system malfunctions, the bat crack sounds like a machine gun.

Q: Do those delays stay consistent, or does it vary by game?

It stays fairly consistent within each stadium. It does vary by stadium. For example, the pitch cast at Dodgers Stadium is six frames, and at Anaheim Stadium it’s seven frames.

Q: Are there issues or challenges that arise in the sports area that don’t pop up in other areas of Local 695 work?

We have 20,000-30,000 screaming fans that we have to consider. We often choose consistency over quality. If you hear the bat crack or the ball swish through the net or the announcers, we’ve done our jobs. We mount Sony ECM-77’s on a pad under the rim of the basket. We also have directional microphones, usually Sennheiser 416’s. Those point at the keys. We have seven stationary mics in basketball.

Q: Typically, how many mics or audio feeds are you managing at any given time?

It’s generally about twenty mics for each sporting event. Golf has more, at about 6-7 mics per hole. For NBA Finals, we have extra effects mics. The amount of mics can vary a lot depending on the sport and venue. Tennis is probably my favorite sport to mix because the crowd is quiet. When covid started, they pumped in fake noise to make up for the lack of crowds, which I thought was ridiculous. It didn’t make sense to me; I thought it was great that we could hear everything. Then we were on a conference call with Major League Baseball, and they pointed out that with no crowd noise, you can now hear the catcher shift, which before the batter and pitcher wouldn’t be able to hear. So there’s a lot to consider about the sound.

For baseball, we’re now in stereo and we have about fifteen effects mics on the field for a regional game. I have three talent mics and I manage those and the fifteen effects mics the whole game. I have a 64-input board that is always being used.

Q: How has sports broadcast work changed over the course of your career?

The analog-to-digital shift was huge. Also, audio has become more important over the years. When I started forty years ago, we only had one Bat Crack mic and one crowd mic in baseball, and now we have twenty mics on the field.

If you watch USFL or XFL, you will see everyone is wearing a microphone now. I haven’t worked on those, but it seems like a lot is happening at once. Sound being more important has definitely improved the end product.

Sports remote work isn’t always as glamorous as it seems

Q: How was the transition from analog to digital for you?

I’m not great with technology, so for me personally, it was a difficult transition. I was lucky because Calrec, which is the main company that provides the consoles for sports, made its first digital deck look like its analog deck. When Yamaha went from analog to digital, it was totally different and was a difficult learning curve.

Q: What teams are you most proud to have worked with?

The Lakers, by far. Traveling with the team on the team charter one hundred thousand miles a year is the only way to travel. I’m in a hotel about 100-120 days a year for my road games across the various sports. Traveling with the Lakers lets me stay in some pretty nice hotels.

Q: That’s fun. Any interesting travel stories?

Years and years ago, I was on a plane when we hit a sudden air pocket. I was asleep and woke up held down by my seat belt, but with my arms and legs in the air. Chick Hearn announced that we’d dropped ten thousand feet.

When I worked on the Olympics in France, I had several days off that I was paid for, and I was just able to spend the time skiing.

Q: Have you formed friendships with any of the players?

I don’t know if I would say friendships, but I do have a picture of myself and Kobe Bryant playing Ping-Pong on Thanksgiving in Detroit. Any time we’re on the road for a holiday, the team usually does something. This time, they weren’t going to do anything, so Kobe said he would. He rented out the banquet hall at the Townsend Hotel in Birmingham, Michigan. He got a bunch of TV’s and the Ping-Pong table, and catered the whole thing. Kobe was very approachable. I also have a picture of him with my nephew’s Flat Stanley.

Q: How do the Olympics differ from other sporting events?

Hauling cable up a snowy mountain is hard work! Overall, everything is just a much larger scale. It’s about two weeks of setup, and two weeks of the Olympics, so it’s approximately a month-long gig. When I worked for CBS mixing the freestyle skiing, the downhill kept being delayed due to the snow, so our team had to scramble to adjust our schedule and workflow so the network had enough content to make the day.

Q: Any career advice for someone who wants to enter the sports world?

Be computer-savvy. Everything is moving toward Dante at this point, so that’s an important skill to have. It’s almost more important than being able to mix the game. If you want to be a sports mixer, picture yourself as a fan and imagine what you want to hear watching the game. Though my best advice is: run for your life. Only a crazy person does this for a living.

I’d like to thank Antony for his time and for sharing the benefit of his experiences with us for this publication. His work and the work of so many members like him help to connect sports fans across the globe with their games, their teams, and fellow fans. Learning a little bit about the behind the scenes of the process will definitely change how I look at a game the next time I have one on and I hope the same is true for anyone reading.

2023 PRIMETIME EMMY NOMINATIONS

Nominations for Outstanding Sound Mixing 75th Primetime Creative Arts EMMY Awards

Outstanding Sound Mixing for a Comedy or Drama Series (One Hour)

Better Call Saul
“Saul Gone”


Larry Benjamin CAS, Rerecording Mixer Kevin Valentine, Rerecording Mixer
Philip W. Palmer CAS, Production Mixer Production Sound Team:
Mitchell Gebhard, Boom Operator;
Andrew Chavez, Utility Sound Technician

The Last of Us
“When You’re Lost in the Darkness”


Marc Fishman CAS, Rerecording Mixer
Kevin Roache CAS, Rerecording Mixer
Michael Playfair CAS, Production Mixer

The Marvelous Mrs. Maisel
“The Testi-Roastial”


Ron Bochar, Rerecording Mixer
Mathew Price CAS, Production Mixer
Stewart Lerman, Scoring Mixer
George A. Lara, Foley Mixer
Production Sound Team: Carmine Picarello,
Spyros Poulos, Egor Panchenko

Stranger Things
“Chapter Nine: The Piggyback”


Craig Henighan CAS, Rerecording Mixer
William Files CAS, Rerecording Mixer
Mark Paterson, Rerecording Mixer
Michael P. Clark CAS, Production Mixer
Production Sound Team: Brenton Stumpf, Boom Operator; Stokes Turner, UST;
Andrejs Prokopenko, Production Sound Mixer (New Mexico Unit); Vytautas Kizala,
Production Sound Mixer (Lithuania Unit)

Succession
“Connor’s Wedding”


Andy Kris, Rerecording Mixer
Nicholas Renbeck, Rerecording Mixer
Ken Ishii, Production Mixer
Tommy Vicari, Scoring Mixer
Production Sound Team: Peter Deutscher, Michael McFadden, Luigi Pini

The White Lotus
“Arrivederci”

Theo James as Cameron Sullivan, Meghann Fahy as Daphne Sullivan, Will Sharpe as Ethan Spiller, and Aubrey Plaza as Harper Spiller hang out on the beach in Taormina in Season 2, Episode 1 of HBO’s “The White Lotus.” MUST CREDIT: Fabio Lovino/HBO


Christian Minkler, Rerecording Mixer
Ryan Collins, Rerecording Mixer
Vincenzo Urselli, Production Mixer
Production Sound Team: David D’Onofrio, Boom Operator; Curzio Aloisi, Sound Utility


Outstanding Sound Mixing for a Limited or Anthology Series or Movie

Beef
“The Great Fabricator”

Penny Harold, Rerecording Mixer
Andrew Garrett Lange, Rerecording Mixer
Sean O’Malley, Production Mixer
Production Sound Team:
Chris Thueson, Boom Operator;
Kendra Bates, Sound Utility;
Jeffrey Zimmerman, Music Playback; Byron Echeverria, Video Assist
Additional Mixers: Jeremy Brill,
Mark Stockwell

Dahmer – Monster: The Jeffrey Dahmer Story
“Lionel”

Laura Wiest, Rerecording Mixer
Jamie Hardt, Rerecording Mixer
Joe Barnett, Rerecording Mixer
Amanda Beggs, Production Mixer
Production Sound Team: Zach Wrobel, Boom Operator; Saif Parkar, Utility Sound Technician; Britney Darrett, Leslie Metts, Brandyn Johnson, Sound Trainees

Daisy Jones & The Six
“Track 10: Rock ’n’ Roll Suicide”

Lindsay Alvarez CAS, Rerecording Mixer
Mathew Waters CAS, Rerecording Mixer
Chris Welcker, Production Mixer
Mike Poole, Music Mixer
Production Sound Team: Ryan Farris,
Boom Operator/Music Playback Operator; Emily Poulliard, Utility Sound Technician
Additional Crew: Donovan Thibodeaux &
Jared Lawrie, Boom Operators;
Oliver Bonie, Utility Sound

Obi-Wan Kenobi
“Part VI”

Danielle Dupre, Rerecording Mixer
Scott Lewis, Rerecording Mixer
Bonnie Wild, Rerecording Mixer
Julian Howarth CAS, Production Mixer
Production Sound Team:
Ben Greaves, Boom Operator/2nd Unit Sound Mixer; Eric Altstadt, Boom Operator; Yohannes Skoda, Sound Utility;
Chris Burr & Yisel Pupo Calles, Sound Trainees; Scott Solan, Boom Operator;
Cole Chamberlain, Boom Operator

Weird: The Al Yankovic Story
“The Roku Channel”


Tony Solis, Rerecording Mixer
Richard Bullock, Production Mixer
Brian Magrum, ADR Mixer
Phil McGowan, Score Mixer
Production Sound Team: Tanya Peel, Boom Operator; Kelly Lewis, Sound Utility


Outstanding Sound Mixing for a Comedy or Drama Series (Half-Hour) and Animation

Barry
“wow”


Elmo Ponsdomenech CAS,
Rerecording Mixer
Teddy Salas, Rerecording Mixer
Scott Harber CAS, Production Mixer
Production Sound Team: Erik Altstadt, Charles Stroh, Evan Scheckwitz

The Bear
“Review”

Steve “Major” Giammaria,
Rerecording Mixer
Scott D. Smith CAS, Production Mixer
Production Sound Team: Joe Campbell, Boom Operator; Nicky Ray Harris, Boom Operator; Nicholas Price, Sound Utility

The Mandalorian
“Chapter 24: The Return”

Scott R. Lewis, Rerecording Mixer
Tony Villaflor, Rerecording Mixer
Shawn Holden CAS, Production Mixer
Chris Fogel, Scoring Mixer
Production Sound Team:
Patrick H. Martens, Boom Operator;
Yvette Marxer, Sound Utility;
Moe Chamberlain, Tandem Unit Production Mixer; Kraig Kishi, Boom Operator; Cole Chamberlain, Sound Utility; David Hernandez, Sound Trainee

Only Murders in the Building
“The Tell”

Penny Harold, Rerecording Mixer
Andrew Lange, Rerecording Mixer
Joseph White Jr. CAS, Production Mixer
Alan DeMoss, Scoring Mixer
Production Sound Team:
Jason Benjamin, Timothy R. Boyce Jr.


Outstanding Sound Mixing for a Variety Series or Special

Bono & the Edge: A Sort of Homecoming With Dave Letterman

Phil DeTolve, Rerecording Mixer
Brian Riordan, Rerecording Mixer
Alastair McMillan, Music Mixer

Elton John Live: Farewell From Dodger Stadium

Michael Abbott, Broadcast Production Mixer
Eric Schilling, Music Mixer
Matt Herr, FOH Mixer
Alan Richardson, Monitor Mixer

The 65th Annual Grammy Awards

Thomas Holmes, Production Mixer
John Harris, Music Mixer
Eric Schilling, Music Mixer
Jeffery Peterson, FOH Production Mixer
Ron Reaves, FOH Music Mixer
Mike Parker, FOH Music Mixer
Andres Arango, Monitor Mixer
Eric Johnston, Supplemental Mixer
Christian Schrader, Supplemental Mixer
Kristian Pedregon, Rerecording Mixer
Juan Pablo Velasco, Playback Mixer
Aaron Wall, Playback Mixer

Saturday Night Live
“Co-Hosts: Steve Martin & Martin Short”

Robert Palladino, Production Mixer
Ezra Matychak, Production Mixer
Frank Duca Jr., FOH Production Mixer
Caroline Sanchez, FOH Music Mixer
Josiah Gluck, Broadcast Music Mixer
Jay Vicari, Broadcast Music Mixer
Tyler McDiarmid, Playback Mixer
Christopher Costello, Monitor Mixer
Teng Chen, Supplemental Mixer
William Taylor, Supplemental Mixer
Geoff Countryman, Supplemental Mixer
Devin Emke, Post Audio Mixer


Outstanding Sound Mixing for a Nonfiction Program (Single or Multi-Camera)

Moonage Daydream

Paul Massey, Rerecording Mixer
David Giammarco, Rerecording Mixer

100 Foot Wave
“Chapter V: Lost at Sea”

Keith Hodne, Rerecording Mixer

The Sound of 007

Richard Davey, Rerecording Mixer
Jonny Horne, Production Mixer
Simon Norman, Production Mixer
Francesco Corazzi, Production Mixer

Stanley Tucci: Searching for Italy
“Calabria”

Matt Skilton, Rerecording Mixer
Christopher Syner, Production Mixer

Still: A Michael J. Fox Movie

Skip Lievsay, Rerecording Mixer
Benjamin Berger, Production Mixer
Martin Kittappa, Production Mixer
Lily van Leeuwen, Production Mixer


Outstanding Sound Mixing for a Reality Program (Single or Multi-Camera)

The Amazing Race
“The Only Leg That Matters”

Jim Ursulak, Lead Production Mixer
Troy Smith, Rerecording Mixer

Deadliest Catch
“Call of a New Generation”

Jared Robbins, Rerecording Mixer

RuPaul’s Drag Race
“Wigloose: The Rusical!”

Erik Valenzuela, Rerecording Mixer
Sal Ojeda, Rerecording Mixer
David Nolte, Production Mixer
Gabe Lopez, Music Mixer

The Voice
“Live Top 10”

Michael Abbott, Production Mixer
Randy Faustino, Broadcast Music Mixer
Tim Hatayama, Rerecording Mixer

Welcome to Wrexham
“Do or Die”

Mark Jensen CAS, Rerecording Mixer


Names in bold are Local 695 members


Disclaimer: The Academy of Television Arts & Sciences (ATAS) does not award Emmy statuettes or nomination certificates to those listed under “Production Sound Team”

Ric Rambles

by Ric Teller

Pre-ramble: When I asked Pete Korpela, one of two percussionists playing in the orchestra at the Academy Awards this year, how he was doing, he answered, “Living someone else’s dream.” It was a great reminder not to take any of my experiences for granted. Sure, the dream of being on the crew of a major motion picture, a big live-television show, or just being able to make a living doing what we do must seem to many like a reverie, a fanciful and impractical idea. I’m sure at one time, it seemed that way to me.

Pink tape in the patch room at the Oscars

For those of you who follow these rambles, first of all, I thank you and appreciate every bit of positive feedback. And by feedback, I mean nice comments, not the ringing, squealing, or screeching sound that makes mixers wish they could defy the laws of physics. On that subject, is anyone else bothered by the fact that nearly every time a person in a movie or on a scripted television program steps up to a microphone, it feeds back. The truth is that it rarely happens in real life, even on live shows. Do you suppose some long-forgotten director stepped up to the mic in a very important pat-yourself-on-the-back moment and his comments were masked by the accidental acoustic meeting of an input and an output? From then on, as payback, he was determined to make us cringe each and every time a mic appears on camera by adding that undesirable sound.

My favorite feedback, in case you wanted to know, can be heard at the beginning of “I Feel Fine” by the Beatles. John Lennon’s guitar, “Nnnnnnwahhhhh!” according to Paul, Geoff Emerick, and my Friend, Robyn.

Oscar’s audio patch and Kit Donovan’s wall of fiber

And now, the pink tape story. If you have worked on award shows or specials in the last twenty years, chances are you might have run into something labeled in pink gaff tape. It is my labeling tape of choice. Others use gray, green, purple, and even white. I prefer pink. You may ask, how did this come about? I’ll tell you. In 2003, I was invited to be a band A2 for the 45th Grammy Awards at Madison Square Garden in New York. At the time, Local One wasn’t very interested in letting visitors work freely on stage. I was told that I could not be the band patch master. Hmmm. That was my job. They assigned a Broadway mixer to work with me. Although he was an experienced sound engineer, patching a three-hour live show with multiple bands was not in his comfort zone. I knew better than to argue the decision and proceeded to label everything in bright pink gaff tape. Together, my new friend and I patched the heck out of a very difficult show with many bands and the New York Philharmonic Orchestra. Pink tape became my go-to and is still used today.

The story among friends is that when I run out of pink tape, I get to retire.

A2’s Craig Rovello, Kim Petty, Bruce Arledge, Jr., Steve Anderson, and Robyn Gerry-Rose (Damon and Eddie were working).

Walking out of a very busy, tiring 2022 Grammys at the MGM Grand in Las Vegas, I complained to Craig that I was worn out and my bag felt very heavy. Unbeknownst to me, several coworkers had gifted me with new rolls of two-inch pink tape. Enough to last many more shows.

Not long ago, I was talking to some people not familiar with our business. I mentioned that I am on the crew of Jeopardy! and one of them asked when we film. 1987 was my smarty-pants answer, a product of early onset Weisenheimer’s. That year, I received a phone call from mixer Russ Gary, asking if I knew anything about the film world because we were going to be the sound crew on a new sitcom shot on 35mm called Take Five. Haven’t heard of it? I’m not surprised, we completed six episodes, but only two aired. The star, George Segal, played banjo in a band. He could really play, but the other cast members in the band were not musicians. George wanted the music to be live, so he played on camera while the other cast members finger-synched to a live band playing just off-camera. We recorded audio on two Otari reel-to-reel machines that were about the size of our Maytag washer and dryer. Although it has been a long time, Bruce Arledge, Jr., Rick Luckey, and I had the same recollection about channel assignments. The ½” 4-track captured dialog, music/sound FX, audience response, and 60hz tone. We had no timecode. The ¼” 2-track only recorded dialog and music/sound FX. The show was mono, and we had no iso tracks, no prefade, nothing else. Comm was primitive. AD’s used walkies, boom operators had basic two-channel RTS (audio PL and program), and the camera operators and dolly grips communicated with the camera coordinator using a half-duplex system of Maxon Radios that may or may not have been the prize from boxes of Cracker Jack. The other thing we didn’t have was video assist. It existed but not on our show. The director just asked the camera operators if they got the shots. Imagine, no video village. Four or five years later, on another sitcom called Family Matters, we finally had video assist for the director (and reluctantly for the producers). The three cameras (yes, three) were even switchable for the audience. A dozen years after Take Five, the last film sitcom I did, had digital multitrack audio recorders, timecode slates, full duplex RF PL’s, and wireless, switchable, color video assist. The technology helped but it wasn’t long before film sitcoms were a thing of the past.

One more Oscar note: David Byrne loved the Shure RF transmitters with googly eyes
With Robyn on wrap day, 95th Academy Awards

After a couple of Oscars that are memorable for the train station location and the slap, we did the 95th at The Dolby Theatre in early March. I believe my first was number sixty-four at The Dorothy Chandler Pavilion and I missed one year along the way, which equals … a bunch. Sometimes math is elusive. One thing is for sure, the A2’s got in their steps and flights of stairs on this one. The orchestra, made up of so many great musicians, sounded terrific. Cip, you were truly missed. In one of my favorite moments, I had a chat with David Byrne while he put on his hot dog fingers for the dress rehearsal performance of “This Is a Life.” Those were just the rehearsal hot dog fingers; he had better ones for the show. We do not have a particularly large A2 crew for the size and scope of the Oscars. Before we started, Steve Anderson, lead A2, put together a plan for cable runs, patching, microphone assignments, and workflow. When we got on-site, we installed cables, patched, and tested the connectivity. In 1979, when I walked into the maintenance shop at KTLA, there were signs posted around the work area. One said, “NOT DONE ’TIL TESTED.” A simple and very important reminder.

By midweek, we gravitated to more specific Oscar duties, all the while helping each other with projects as needed. Steve worked with production to mark a rundown with microphone assignments and kept us on track with tasks. Bruce built the RF Schoeps mic tubes and managed the sets and strikes as needed. Kim took care of the host mic needs using two Q5X transmitters with Shure Twinplex lavs for Jimmy Kimmel. Craig, with some guidance from Denali Audio Engineer Hugh Healy, patched and set up the many complicated production needs in the Orange Court parking lot, and then put lavs on presenters. Eddie and Damon set up the eighty-two input Oscar Orchestra, later joined by Dan Vicari. Then Damon took care of the guest bands, which came up hot on the stage elevator from the pit, while Eddie managed the performance RF mics. As you might imagine for a live show like this one, we practice as many elements as possible, including all music performances and award presentations. It is one of the few events that encourage all the presenters to come and rehearse, sometimes giving pop-up microphone operator Tom Streible an opportunity to note the height for each item which is subsequently adjusted on the fly for the winners. If you have watched or attended the Academy Awards, you probably realize that gowns are a very important part of the proceedings. Women do not wear their show attire to rehearsal, and they don’t come to the two full run-throughs, one on Saturday night and one Sunday morning, a very talented group of stand-ins perform those duties. The first time Robyn sees the dresses is when she mics them in the live show. Many of you have put lavs on talent. Think about doing it on very expensive gowns that you have never seen, often hiding the mics, just before presenters walk out in front of their peers and are broadcast to millions of people. No pressure, right? Great job, everyone! I am honored to work with all these terrific A2’s and the rest of the very talented audio crew.

Rebecca Kobik visiting America’s favorite quiz show

I suppose, in some ways, I too have been living someone else’s dream. The truth is that I have been places and done things that a kid from a small town in Nebraska could not have imagined. Recently, I spent some time with dreamer, podcaster, and future Y-something, Rebecca Kobik. We talked about skill sets, work ethic, setting goals, asking questions, continuing education, and even dumb luck. All things that have contributed to my career. I hope some combination of those topics will assist Rebecca in living her dreams.

The Disruption of Technology at NAB

by James Delhauer

The first National Association of Broadcasters (NAB) trade show opened its doors one hundred years ago in New York City. In the century that followed, NAB grew to become one of the most important annual events to those working in the worlds of film and television. It’s where all the latest gizmos and gadgets from the most serious vendors are debuted. Reps from the various companies are there to interface with potential customers; marketing their wares and soliciting feedback from end users. It’s like Disneyland for production nerds and, after last year’s small return to the Las Vegas Convention Center following the COVID-19 pandemic, this year’s centennial celebration was a return to form for this grandiose event.

The technology in our industry is changing at an accelerated rate. While digital workflows were only making their way into the mainstream just fifteen years ago, this year’s NAB show was dominated by LED video wall systems, cloud-based solutions, and artificial intelligence systems. Digital technologies have never been more integrated into the arts of filmmaking than they are today. Heck, the term filmmaking is, in and of itself, a misnomer at this point, as I saw exactly one exhibit pertaining to actual celluloid film during the run of the convention.

In the last five years, we’ve seen the sudden rise of “virtual production,” largely brought about by the development of interlocking LED panels to create larger-than-life “Video Walls.” This technology goes by many names. “The Volume,” “Infinity Stage,” and “Virtual Stages” are just a few that spring to mind. The terminology is not standardized, screens that play back content.

This technology is versatile in its use. Narrative-driven productions can create immersive digital sets on stage, eliminating the need for time-consuming post-production visual effects work. Talent can visualize the environment that they’re in, making for more naturalistic and believable performances. This can be useful for things as mundane as simulating a car ride or as extravagant as setting foot on an alien planet. In broadcast environments like game shows, concerts, and award shows, LED panel systems can create infinitely unique experiences. Photorealistic or abstract, it doesn’t matter. Fireworks can be in the room when someone wins an award or the hosts can float through space. Much of the visual spectacle once exclusive to hundred-million-dollar blockbusters can now be achieved and broadcast in real time thanks to the proliferation of this technology. And if this year’s NAB show was any indication, these systems are here to stay.

Unfortunately, many productions have taken to referring to virtual production as an “on-set visual effect” in order to circumvent the need to hire IATSE members. Visual Effects Artists do not currently work under a union contract, meaning employers can bypass the need to contribute to benefit funds that provide artists with a pension or healthcare. This situation leaves these artists vulnerable to exploitation and poor working conditions, with many news stories recently discussing long working hours and inhumane conditions. Despite the value they bring to production, Visual Effects Artists and companies are not compensated appropriately, with even Academy Award-winning VFX houses being forced to shut their doors or file for bankruptcy due to an inability to make ends meet (such was the case for Life of Pi VFX house, Rhythm & Hues, which was forced to file for Chapter 11 Bankruptcy just two weeks before accepting the Academy Award for Best Visual Effects in 2013). By choosing to assign this additional labor of “virtual production” to VFX houses instead of hiring IATSE workers under their contract rates and benefits, studios are perpetuating an unethical and unsustainable system—all while violating the contracts that the employers sign with the IATSE.

NAB President and CEO Curtis LeGeyt speaking on the subject of Artificial Intelligence

At its core, virtual production technology is an evolution of the work that Local 695 engineers have been doing for decades. It is derived from the Rear Screen Projector/Camera Interlock Process shot, a system originally conceived and developed by IATSE member Henry V. Miller in 1930 (a story we covered in the Fall 2022 edition of this publication). Though LED panels, networking systems, and video throughput workflow have been improved upon with almost a century’s worth of innovation, the primary function of the job has not changed. Video Walls, Volumes, Virtual Production Stages, or whatever you want to call them are a means of playing back an image for the purpose of being photographed by the Camera Department. That work is the jurisdiction of Local 695.

Virtual production is not the only disruptive technology that is gaining traction in the entertainment industry. At this year’s NAB convention, a wide range of new artificial intelligence (AI) and machine-learning applications were unveiled, such as Adobe Firefly (an art generator), Move AI’s Invisible (a real-time marker-less motion-capture tool), and Whisper by OpenAI (an automatic speech recognition tool). While these applications are still in their infancy, there is no denying their potential for development and continued growth. Artificial intelligence and machine learning are poised to revolutionize the industry in the same way as past technological innovations like the internet and smartphones. With AI and machine learning, the industry is expected to become more efficient, streamlined, and cost-effective. However, these new technologies also raise concerns about the displacement of human workers, job security, and ethical considerations.

In fact, during this year’s trade show, NAB CEO Curtis LeGeyt took to the stage to give his thoughts on this emerging market, stating that “This is an area where NAB will absolutely be active… It is just amazing how quickly the relevance of AI to our entire economy, but specifically, since we’re in this room, the broadcast industry has gone from [an] amorphous concept to real.” His presentation echoed many of the concerns that members throughout our industry have expressed since tools like ChatGPT and Stable Diffusion have come into play. “We have been fighting for legislation to put some guardrails on it,” he said. “We need to ensure that our stations, our content creators are going to be fairly compensated.”

This warning already rings true for many, as we’ve seen companies like Microsoft, Disney, Google, and Amazon announce mass layoffs even as they invest billions into research and development for artificial intelligence tools. However, that is not to say that artificial intelligence does not create an opportunity at the same time. As the entertainment industry continues to embrace new technologies, the most desirable workers will be those who make themselves familiar with the latest tools and software on the market. With the rise of machine learning, the rate at which these tools come to market is expected to accelerate rapidly, making it more important than ever for professionals to stay up to date. This will require due diligence and a willingness to constantly learn and adapt as new tools and techniques emerge. Those who are able to do so will be better equipped to compete in a rapidly changing job market, while those who are unable or unwilling to keep up with the latest trends may find themselves left behind. Ultimately, staying abreast of the latest tools and technologies is critical for success in today’s entertainment industry, and those who can do so effectively will be the most in-demand workers.

With the rapid pace of development in machine learning, it is likely that these technologies will take over the entire show by next year. In fact, in the coming years, I suspect it will become increasingly difficult to find an audio or video system that does not incorporate some form of machine learning or AI. As these tools reshape our industry, those who are able to harness its power effectively will be at the forefront of this revolution.

And the last area of disruption we’ll discuss today is the advent of Camera-to-Cloud recording. This is a workflow that allows filmmakers to record digital files directly to online servers and into a post-production environment in real time or near-real time, enabling near instant feedback from production stakeholders and accelerating the post-production process. Though such workflows have been theoretically possible for the last few years, the acceleration of remote work thanks to the COVID-19 pandemic resulted in advancements in internet connectivity. Consumer, prosumer, and business pipelines are now reaching the point where uploading material directly from the camera or a recording device is practical. However, this creates some jurisdictional issues on the set. Off-camera recording, such as through a media server, record deck, or hardline ingest system are the jurisdiction of Local 695 recordists. Camera-to-Cloud is, by definition, an off-camera recording and transmission system, both of which are codified in the Local 695 Collective Bargaining Agreement. This does not mean that productions cannot take advantage of these innovations, but it must be done with a Local 695 Video Engineer on-set to oversee such operations. Even when transmission systems are built directly into the camera (such is the case with Red’s V-Raptor system) or portable camera monitors (such is the case with Atomos’s Ninja V+ video monitor), this is Local 695 work. Before a production can assign this work, a conversation must be had between the involved Local unions, the on-set department heads, and the producers to sort out who will be responsible for what work in a manner that is consistent with the contracts we’ve all negotiated with one another.

NAB 2023 was a wonderful return to form, showcasing countless new devices and tools that continue to push the limits of what is possible in Hollywood. From virtual production to AI and machine learning, the entertainment industry is rapidly evolving and embracing new technologies that promise to revolutionize the way we create and consume content. However, as we embrace these innovations, it is important to be cautious and ensure that they are being used in a responsible and ethical manner. We must also be mindful of the potential consequences, such as job displacement and the erosion of privacy, that come with these new technologies. Ultimately, while the future of the entertainment industry is exciting and full of potential, we must approach it with care and responsibility to ensure that we are building a sustainable and equitable industry that benefits everyone involved.

The Way of the Day Player

by Brandon Loulias

I’ve spent most of my adult life working on film sets; from the Wild West of nonunion indie movies to long-form narrative films and TV. It was a great way to collect experience. I also observed a common duality for most of us on regular shows: long hours, unpredictable wrap times, exhaustion, etc. Once the pandemic hit, it gave us an opportunity to reframe our lives and what we feel is important. I learned there are more things in life than living on a film set. This was a major shift for me, as I had never put a priority on my personal life. I took that time to reconfigure. The variety of work I’d get called for expanded vastly, from primarily narrative work to about ten different styles of sound work on large-scale productions with varying complexities. My post-sound career rekindled as well, which has always been a part of my life and I’ve always kept a mixing room wherever I’ve been for the past twenty years. These days, many of us don’t get the chance to choose the type of work we do. We either take the job, or someone else will and who knows when the next one will come. Regardless of the job requirements, I show up and solve problems, like any of us. I enjoy working in all the different disciplines under and around our little umbrella, albeit sometimes exhausting.

Most of my career has been by the seat of my pants, with gear manuals and internet access keeping me honest and employed since I was a kid. I’ll be the first to admit that I don’t know everything and never will. That’s the joy of this line of work for me. I’m a lifelong student of the crafts and the people around me as long as there’s something new to learn. Our employment depends on relationships, and good gear allows you to be with people instead of all the toys. The point of our equipment is to get it out of the way and be present for the process.

Once upon a time, a sound person could choose a particular discipline and stay within that classification for an entire career if they chose to do so. Things have changed a bit, and now many of our members will take what they can get in any classification. When I got into the union, my intention was to keep mixing. Alas, I was 6’7” and in my twenties, so they gave me a boom pole instead. Booming taught me to navigate and collaborate with other departments, which is vital to achieving a great soundtrack and a positive work environment. Coincidentally, I had to give up booming for health reasons, which has led me to be more dynamic in my skill sets to stay busy.

One thing I love about day playing is the ability to bounce between different workflows and avoid complacency with a particular job. The downside is having to pivot on a dime and sometimes even wearing different hats with variable complexity for each day of the week. There’s also the turnaround issue; like having a split-call mixing job that goes late one day, and an early call on a playback job with a completely different gear package the following morning. Most of the time, we just have to tough it out and be exhausted, as we may not have another job for a long time.

A double-edged sword of working in many disciplines is the need for multiple rigs that do multiple things. I believe in being prepared but will only purchase things out of necessity. Otherwise, we’ll just get into a loop of buying gear to make money to buy gear, which is a dangerous game I’ve been playing for most of my life.

I look at all jobs like a math equation; the problem is what the job requires, and the solution is something we provide through technology and skillful planning. Here are a few examples of problems I’ve encountered in the past few years, and what solutions I devised as a result. A huge benefactor in audio solutions these days is how technology has evolved. I am ever-so-grateful for many of the audio-over-IP solutions that I can rely on for all the mission-critical applications.
Then of course, the most important parts, like batteries and wheels.

Music Recording and Pro Tools Playback on Movies and TV

There’s been an increasing demand for recording live music on movies and TV, and I happen to get a lot of those calls lately. Here’s how I handle them:

I ask for a tech rider, which gives me all the info like track lists, instruments, IEM requirements, mic choices, etc. I contact props and set dec, who are most likely already in touch with the stage and equipment companies, to determine who’s supplying the backline, stage tech, etc. A lot of the time, those companies will also provide additional workforce such as FOH mixers, A2’s, System Techs, etc. I always advocate getting additional A2 labor through Local 695 if we’re short on hands. I also like to have Pro Tools playback and band recording as two separate people if possible and the situation calls for it, although sometimes it has to be one. I have modular rigs that can accommodate both workflows via AES50 and Dante interchangeably. The flexibility of those interfaces gives me lots of options in various situations, and the Midas ecosystem is excellent for accommodating demanding and ever-changing workflows. I still use the good old Sound Devices 970 for large track counts, the Midas M32R & M32C mixers, and DL16 & DL32 stage boxes. Moving forward toward the shoot, I always ask for a rehearsal/pre-record day, if we can. It’s really nice when we can focus on recording with the artist on a click track, dial in IEM’s, and get a few clean takes without the hassle of “getting this next shot before lunch.”

I worked on Yellowstone S5 for a minute, where there was a frequent need for live-music recordings throughout the season. I put the bat signal out to production about needing to connect with the backline company, and they hooked me up with Alex Bruce from Montana Pro Audio, who was an absolute champion about it. He and his team built the stage and got the instruments, and we combined our mic collections to facilitate the needs of recording for all the bands.

I had to revise my system after the first round, as we were spread out on a ranch with a thumper for four hundred cowboys, and the band was in a tent with about five cameras floating around the premises. I returned with a smaller rig to do it all quickly and lightly. The coolest part is the mixer being able to jump between Midas and Pro Tools control at the push of a button, which proved extremely handy when recording thirty-two isos to play back on a dime against a thump with immediate turnover. I had a previous commitment, so my friend Nick Ronzio stepped in and finished the season on my rig. All went smoothly. A perfect reminder that simplicity, even with great technology, is sometimes the best choice.

Live Broadcast Mixing for Justin Bieber’s Virtual Concert with Unreal Engine for WAVE

I was hired to create a sound ecosystem for live broadcast motion-capture virtual concerts using Unreal Engine and various DAW’s. This is how we did it:

The problem we faced was a live concert in real-time with Justin Bieber in a motion- and face-capture suit driving an avatar in Unreal Engine. This was broadcast to millions of viewers. The solution was a lot of rehearsals, MIDI cue points, math equations, and headaches. I built a system that can drive Unreal Engine from Pro Tools through MIDI, LTC timecode, and GPIO. This information was generated by Pro Tools with stems for monitoring, as well as crowd interaction and FX triggering via Ableton Live.

It all interfaced with Unreal and the BTS camera for live picture-in-picture, and everything was in tri-level sync feeding a TriCaster.

Some of the issues we faced in this process were calibrating the synchronization between various peripherals, even down to house sync and black burst. The face motion capture was about 23ms offset from body capture, which had to be ironed out by employing certain system delays. This also meant we needed to delay the audio by 384ms while still having the music in real-time for Bieber to perform. It ended up requiring a lot of different bussing and variable delays, including audio reactivity, which altered the lighting and graphics in the Unreal universe according to music intensity.

We developed a method for global sync calibration, where a technician wore the suit while moving to the beat and counted out loud so we could line up the body, face, and audio for all moving parts. We ran it for the duration of the concert to verify any detectable drift and cross-checked it with a 2-pop at the beginning and end of the show. All interconnects for our department were done using Dante and NDI on four computers. We had two identical Pro Tools HDX systems—one for playback and one for mixing. The other two computers were for systems management and crowd/FX triggers via Ableton. We controlled everything with two Avid S3’s, interfaced with Focusrite Red 8Pre’s, and recorded the whole thing on the good old Sound Devices 970. The result was music playback driving all visual cues and scenes within Unreal Engine while Bieber wore the suit to drive his avatar in that world. I got to work with one of my childhood best friends on this one, Will Thoren. This job was technologically ambitious and great to share together. It was also a good lesson in staying organized when it’s necessary to go big with our rigs.

Dolby Atmos Comedy Show in Dane Cook’s Backyard

Lately, I’ve been working in the niche circuit of live comedy, and we have a system for turning over Atmos-deliverable recordings. Here’s how:

My friend Thomas Cassetta does quite a lot of this work, and we usually do a lot of the production and post-sound on these together. On this one, I was the Production Mixer and Supervising Sound Editor, and he was the Re-recording Mixer. I’ve always found it to be an informative process to do both. Tom is a stellar colleague, and a pleasure to work with.

On live comedy, we like to use the Midas M32/970 workflow and boom recorder as backup. I’ve had a lot of success with those machines for higher track counts where you can’t have anything fail and millions of people are watching. Live comedy is a similar idea. My rig for this is fairly basic and the workload generally goes into hanging mics. On the Dane Cook special, we had to pull many stops as he wanted to do the special in an unusual place—his backyard. His house was in the Hollywood Hills, so loading in and logistics were an absolute nightmare for all involved. Luckily, he owned the house across the street as well, so we ran our base of operations from there over fiber on a crossover.

My main challenge was getting a full-sized LCR line array PA system to Dane’s top balcony while I was three stories down in his garage recording and mixing. Another thing was wind protection for twenty-six crowd mics. We rigged a combination of wired and wireless mics, hanging in spaced pairs along the perimeter, and an Ambisonic mic from above. We had the post contract on this, so any mess we made was ours to clean up. The game is to get full-bodied crowd sounds with all mics in sync and to run the PA quietly to give you enough separation in post for control. We had a Shure Axient System for his handhelds and Midas DL32 on the side of the stage, feeding into a Midas M32 at the FOH mix position via AES50. We daisy-chained the FOH to me downstairs in the garage on my Midas M32R into three backup recorders via Dante. This was a cool configuration as I could set the master trim and preamp controls from my mixer, and my FOH guy could do trims and such upstairs.
One thing I love about comedy stuff is prep days; you’d never see that on a film set. It’s also been a real pleasure meeting the other factions of A2’s and comms people who are 695 members—usually, we’d never cross paths. They are
highly intelligent, great to work with, and quite skilled. This gig showed me the importance of offline technical prep so that life can be easier on the day.

Pro Tools Playback Motion Control Workflow: The Flight Attendant S2

I first got the call for The Flight Attendant to solve a tech issue. They wanted to “parent-trap,” which is where you have one actor play many characters in the same shot. Here’s how:

We stacked Kaley Cuoco’s performances in QTAKE, and by the time we wrapped the scene, had a complete sequence. They were all layered in on a VFX comp, with only her dialog heard from each performance. This was important for VFX as some of the scenes had to have perfect eyelines, throw stacks of paper, high fives, etc. The dialog timing had to be on point as it would motivate the moves, and there needed to be enough of a gap for each line, otherwise, it would throw her off.

This required a repeatable scene. My system would drive six or more peripherals that employed motion control for the camera, QTAKE auto-record and layering, DMX lighting cues, and sound FX on the Pro Tools timeline. I decided to run it with record-run timecode via an Avid Sync HD, and I’d record the isos over Dante into Pro Tools HDX and on a 970. I chose LTC over GPIO to drive this, given the nature of linear time frames of each scene—hitting cues at certain intervals for FX, actions, light, and not to mention the flow of dialog. GPIO had only basic transport functions, and LTC allowed me to adjust things in my repeatable timeline. Each segment would start at 00:59:56:00 so as to give everything enough time to catch sync.

We wired everyone, including the photo doubles, who ran lines to hold space for when Cuoco was to do those character’s performances. I ran a Dante feed from the production mixer’s rig so I could get anything I wanted over that line, including the mix and all isos. I would roll when they called action, kicking the LTC off, which would trigger QTAKE to roll four cameras, the bloop light for Moco would hit at 01:00:00:00, our AD would call out “three … two … one … action,” then they’d do the scene. We wrote motion control, focus racks, DMX lighting cues, and any other chronological scene information against my LTC stripe on all moving parts, recording all data. If we wanted another one, we’d have to write it all again based on the linear requirements of the scenes. After we got a keeper-take, we would then call that the base on which we would build. I would mark that in my session, then figure out which character would go next. I would clean up the dialog on the fly with iZotope and cut out photo double lines of the character she chose to play next, so she could perform it. Sometimes we’d rehearse while she was getting wired, and she would read her next character’s lines against the other lines to practice timing. I’d also retain the verbal “three … two … one” cue, although it was archaic, as it served the purpose of cueing everyone on the exact same start mark each time for the scene.

We had to drive QTAKE’s initial “keeper-take” to play back in sync with the new one and print both into a new VFX comp track. We were effectively “stacking” performances, similar to a sequencer or multitracking in a DAW. I also would run my updated dialog edit into the mixer’s board, so it would always represent the most recent dialog comp for VTR overlays. Sometimes, I’d cue three beeps to help give her a start mark if her character didn’t start the scene or if she needed a cue for action. This was a constant process throughout the season, requiring all departments’ collaboration. It was great practice in how to translate weirdly complex situations to others in a palatable fashion.

To Leslie: Good Old-Fashioned Filmmaking

To Leslie was a special experience for me and a total relief from all the other deeply technological jobs I had gotten myself into. Shot single-camera on film, this job was fun because it wasn’t about big tough problem-solving or new fancy wireless gear; it was about the relationships and organic processes of capturing great performances. It was classical filmmaking. Our Director, Michael Morris, was an absolute joy to collaborate with. From the beginning, we discussed the music as it was important in this film. He left me in charge of the jukebox, and I was always ready whenever he wanted something for needle-drop or otherwise. It was very enjoyable to delve into the “outlaw country” discography and learn about a style of music I hadn’t been entirely familiar with. Some songs helped convey feelings and underlying subtexts in particular circumstances. While other times, it was about creating the right vibe.

Then there was Andrea Riseborough, who immediately caught me off guard and blew me away with her performance from day one. It was amazing to witness this powerhouse of a character, which shook most of us to the core. She had incredible dynamics, and keeping up with that was quite a task at times. Luckily, I had a killer crew of Johnny Kubelka as Boom Operator, and Dan Kelly as Utility. It was a real treat to have them both, Swiss Army knife-generation sound guys who have worked in many disciplines as well. We shot all over L.A. and out in the desert, all on location. It truly reminded me of the good old independent film days that felt like summer camp. Just filmmakers having fun.

No matter the application, it’s safe to say that our job requirements are evolving, and so are we. The amount of gear we have to keep is staggeringly more than ever, and we have to support each other to keep our rates up to accommodate for that. The gear is there to supplement our solutions, not to define us or our workflow. It doesn’t matter if you use Shure or Lectro, Zaxcom, Sound Devices, Cantar, Sonosax or Zoom—what matters is that we know how to use our equipment and adapt to the ever-changing landscape. A mixer’s gear loadout is reminiscent of their mind and what makes sense to them. We mustn’t forget the purpose of the gear is to get it out of the way and don’t forget to step away and live life.

It Takes a Union

Behind the Video Avatar: The Way of Water

by Dan Moore

Being a Video Engineer can be a lonely position on set. On occasion, like a Script Supervisor, you can convince production that additional help is needed because of added cameras, multiple location moves, or cameras that will leapfrog from set to set. Having more support is often the exception and not the rule. However, on Avatar: The Way of Water, with four and sometimes five stages in operation at Manhattan Beach Studios (MBS), quite often three to five operators were employed with some days reaching as many as eleven. With complicated setups and prepping upcoming scenes, planning and coordinating personnel was essential in making this project a success. This started in 2005, when the technical planning and pipeline development began for the first Avatar film.

The pipeline is the process by which all departments contribute their specific function to a main storage center, which then disseminates and organizes large volumes of information. The information being ‘bits of data.’ These digital files are cleaned up and sent to the visual effects house and other departments to use. In 2005, many were responsible for the development of the pipeline, including members from Local 695. Glenn Derry was a principal developer, supported by Gary Martinez and Mike Davis. Both had the creative talent, the engineering expertise, and field experience to build a pipeline that worked. Later in 2012, Ryan Champney, the Virtual Production Supervisor at Lightstorm Entertainment, continued to improve and streamline this pipeline. He was able to make rapid changes to the overall system and personalize it for different departments. For example, writing custom software for the automated publishing and metadata tagging of the audio, video, facial, and performance-capture datasets. This overwhelming task resided with these principal technicians, whose degrees in computer science, electrical, and mechanical engineering supported the groundbreaking work. I enjoyed observing and learning from skilled engineers overcoming complex challenges for this project.

To walk onto the set of Avatar would be deceiving and underwhelming because of its warehouse-like appearance. This is not a traditional film set like those constructed by carpenters, painters, and set designers, to then be populated later with stylized lighting and filmed with traditional cameras.

On one side of the stage are two raised platforms, which look like old-style TV phone banks. In this case, the phones and staff are replaced with computer workstations and technicians. Each station is responsible for different aspects of the show. These raised platforms, called the Brain Bar, are workstations for head rigs, QTAKE, RealTime, take assets, script, stunts, and the Editorial Department.

James Cameron reviews work at the
Brain Bar. Photo by Mark Fellman –
20th Century Studios
Roly Arenas and Peter Joyce pose in front of the soon-to-be assembled carts to be used in New Zealand and Los Angeles

On Stage 27, in front of the Brain Bar, was the Volume that measured 120’ x 75’. The Volume is where the action sequences were recorded. The Volume was surrounded by one hundred eighty infrared cameras, suspended from the ceiling, casting IR light over the entire defined space. These cameras, which are calibrated for accuracy every morning, track the actors’ movements within the Volume. It also tracks a ‘virtual camera’ and the props for those action sequences. The actors wore black suits with reflective spherical markers on them that the IR cameras followed. When looking at a RealTime monitor of the Volume, the performers and the characters they were playing could be seen walking around in a 3-D field. The virtual camera, which put a frame and lens around the image, provided the visual background, creating the location and characters for the scene. On each stage, four 65” OLED monitors were placed around the Volume, and thirty smaller monitors at each workstation, showing the Avatar facial and body movements, as well as the scenery of this imaginative world. Instantaneously, the scene became a close approximation of what it would look like in the theater. Not photo-realistic, but close.

Equipment system used on Avatar: The Way of Water

Additionally, within this crowded Volume, up to sixteen live Sony cameras were positioned to capture close-ups of the actors’ facial expressions and movements. This allowed the director to see the detailed performances of the actors and know what takes ‘to circle.’ These directors’ video notes of the articulation of the actors’ expressions helped to make references for final photo-realistic digital images done later. These movements, along with sound and video, were all digitally recorded in a massive, air-conditioned server room that accommodated several petabytes of storage.

The crew looks at the environment of the set about to be filmed. Mike Pickel, who passed away during the filming of Avatar: The Way of Water, is on the left frame of the picture. His presence, humor, and talents were greatly missed. Photo by Mark Fellman – 20th Century Studios.

Where does the Video Assist Operator fit into a project like Avatar? My primary function was to record the virtual image along with a 16-camera matrix that would be displayed on the monitors. The recording stations became stationary after hundreds of miles of Canare Belden BNC, and fiber-optic cable were laid to create the pathways. Hardware equipment from Evertz, Blackmagic Design, Decimator Design, Panasonic, and Sony were used in the build-out. Much of the equipment was sourced from B&H Photo and Adorama Camera. Production did source equipment locally, as well through Band Pro Film & Digital in Burbank. Air-conditioning, backup power supplies, and racks of digital storage units were in place before the first day of filming. In addition to the build-out, solar panels were placed on top of all stages, to cut down on the electric bill and all water used in the film tanks were delivered to the golf course right next to the MBS stages.

On the first Avatar film in 2005, the production used video assist Playback Technology devices to record the virtual camera and three-quarter-inch tape decks to record the live-action cameras. In 2015, Avatar: The Way of Water production used the QTAKE system to record the virtual camera and a matrix of the sixteen live cameras. In addition, the individual live cameras were recorded on AJA recorders and uploaded onto the digital server after each take. The matrix image for the video assist came from a Blackmagic MultiView 16 device. As a criteria, all devices had to have the capability to be remotely software controlled so that the media was properly named and published on roll and cut.

The Qtake team: Dan Moore, Vlado Struhar – President, IN2CORE, Martin Karsay – Hardware IN2CORE, Jeb Johenning – Qtake Distributor, Andrew Borsuk – Software IN2CORE, Michael Tomlein – Software IN2CORE

The Video Assist Operator was also responsible for troubleshooting and the overall reliability of the pipeline. Making sure that the sixteen live-action cameras, head rigs, and other departments had proper timecode, as well as tri-level sync and other reference outputs. All the workstations, about twenty in total, each had a monitor for live and playback images. The Video Assist Operator was also responsible for transmitting the images to the QTAKE workstations and to the Camera Department monitors for focus.

With hundreds of cables used to attach to reference cameras and other pieces of equipment, a color-coding system was established to visually see the length of the cable. This was an orderly way to pick out the proper length of black cable. Over the course of filming a feature film, this saves time and a substantial amount of money for production.

In June 2016, I was employed once again on Avatar to head and coordinate the Video Department. The build-out of the pipeline was almost complete. I assisted both Ryan and Gary to help finish and get ready to film Avatar 2 and 3. At this point, I needed to assemble a group of Video Engineers who would be able to work on this project at various times. I scheduled personnel who were able to commit to the show and maintain their own client base. I knew a few operators but needed to find more. Within a few weeks, I was able to assemble twenty-five video operators that I could schedule at any given time. As the show progressed, the Director and Virtual Camera Operators would sometimes have a preference and would want to be paired with Video Assist Operators who were suited for them. The operators came from all different backgrounds, which included features, commercials, and live TV. Their technical ability varied as well. From basic QTAKE functions to a variety of problem-solving issues, every day had different challenges. Some operators expressed that the pressure of working with the director would be too tense. In this case, the Director was James Cameron. For Mr. Cameron, you need to be always ‘on,’ anticipate what he might need, and be able to technically answer his questions. Like Mr. Spielberg, he demands an A team of professionals. Surprisingly, Video Operators that came from live TV were able to handle the most stress in terms of personalities and technical issues. In the end, our Local was able to provide the most experienced and proficient technicians.

Shahrouz (Shawn) Nooshinfar and Storm Flejter troubleshoot issues on Avatar: The Way of Water
Roly Arenas and Eduardo Eguia on the carts for New Zealand
Dan Moore – Video Assist Operator & Ryan Champney – Virtual Production Supervisor at Lightstorm Entertainment

All the Video Assist Operators were able to bring their talents to this otherworldly film. I would like to congratulate the following operators, and their contributions to the success of Avatar: The Way of Water.

Shahrouz (Shawn) Nooshinfar: From Tehran, Iran, Shawn had been employed by several Persian and Armenian broadcast channels serving as an Uplink Engineer and Technical Director. He is also fluent in Farsi, German, and English, making him in demand at other international broadcast stations. He was brought on Anchorman 2 as a Technical Advisor and Engineer in 2011 and joined the union in 2012. He has worked as the lead media server and LED Engineer on Dr. Phil and other live TV events. On Avatar, he handled the biggest technical challenges with ease and confidence. He is one of the principal owners of Lightning LED, which specializes in video walls, media servers, and video assist. His company is a QTAKE distributor and technical support center.

Jeb Johenning: From Lexington, VA, was employed by Strata Flotation in 1988 and was responsible for the in-house video productions of their product, which was being distributed nationally. He also served as an Industrial Designer and had twelve US patents on different products he designed. Jeb has been a Local 695 member since 1994 and established his company Ocean Video in 1993. His company is one of the few companies that is a worldwide premier agent/dealer for the QTAKE system, which builds carts and provides technical support. His role on Avatar was more behind the scenes, providing support and perfecting the build-out of QTAKE streaming. This allowed all five stages to be interconnected and view takes filmed on different stages. This was a secure and quick way for the director to comment on the work of others.

Dan Moore: From Chicago, IL, graduated from college in 1983, and trained as a Video Assist Operator with Cogswell Video Services in 1984, one of the first video assist companies. Steve Cogswell trained many Video Assist Operators and made an impact on how video assist is used on set today that includes a sense of organization and the consistent use of quality equipment. Besides managing the operations on the set of Avatar, Dan worked with Ryan Champney in setting up and dismantling the video infrastructure for all the performance-capture volumes. All cables used for video, timecode, tri-level sync, word clock, data, and even the cable’s length had to be color-coded and incorporated onto the stages. With thousands of connections going in so many directions, this made the ability to problem solve much easier. Dan is currently the owner of Video Hawks LLC.

Eduardo Eguia: From San Luis Potosi, Mexico, moved to Mexico City in 1995 to work at the Broadcast Televisa Studios as an Editor and Post-production Engineer. He moved to the US in 1998 and in 2010 joined the union. Working as a Video Operator on Avatar, Eduardo was also responsible for building the QTAKE systems and other recording and editorial carts for the 3-story tank on Stage 18 at Manhattan Beach Studios, as well as all the carts for New Zealand. This turned into a blessing for production, since once the carts were completed, COVID shut down the Los Angeles operations which later resumed in New Zealand with the carts that Eduardo built. With the help of Roly Arenas, Storm Flejter, Ernesto Joven, and Peter Joyce, a total of twenty carts were assembled and used in production.

Eduardo Eguia assembles a video cart for New Zealand
Dan Moore works on the QTAKE system on the water tank stage
Director James Cameron and crew behind the scenes of 20th Century Studios’ AVATAR: THE WAY OF WATER. Photo by Mark Fellman. © 2022 20th Century Studios. All Rights Reserved.scenes of
Director James Cameron on set of 20th Century Studios’ AVATAR 2. Photo by Mark Fellman. © 2021 20th Century Studios. All Rights Reserved.

Roly Arenas: From Havana, Cuba, graduated from the University of Computer Science Havana as a Software Engineer. He worked in Havana as Graphic Artist and Video Engineer at Canal Havana Broadcast Studios and moved to the United States in 2010. He was hired as an Editor for the Caribbean Broadcasting Company in 2016 and joined the union in 2018. He worked on Avatar building carts and working as a Video Assist Operator.

Mike Pickel: From Dallas, Texas, graduated from University of Texas, Austin, with a degree in film. The same year, he moved to Los Angeles to work at Paramount Pictures as a Production Assistant and then transferred to Michael Bay’s company, Propaganda Films. There he worked as a PA and then later as a Video Assist Operator on commercial projects. He became a union member in 1995. Sadly, Mike passed away from cancer in 2018 during the filming. He was one of the first Video Assist Operators to work on Avatar: The Way of Water when production commenced. His presence, humor, and talents were greatly missed.

So many other Video Engineers from our Local were involved and instrumental in making Avatar: The Way of Water a success. They include Andrew Rozendal, Alex Sethian, R. Scott Lawrence, Joe Kroll, Justin Geoffroy, Ben Betts, Peter Joyce, David Santos, Storm Flejter, Ernesto Joven, and several others. Our Local came through with skilled Video Assist Operators who worked together and challenged that singular often lonely position we all have been accustomed to performing, merging our creativity for a once-in-a-lifetime experience.

This Is Not Your Father’s Jury Duty

by Blas Kisic

I remember the phone call very well—a producer I’ve known for years, Matthew McIntyre, was on the other end. He got straight to the point, “Blas, have you ever done a hidden-camera show?”

Indeed, I’d worked on a few. They were typically in a contained space, and lasted a few hours at the most. I came to realize a few weeks later, when it was too late to back out of the job, that my notion of a “hidden-camera show” and the project Matt was asking me about were two very different things.

The show in question was Jury Duty, starring James Marsden, and it premiered on Amazon Freevee in April. It follows a volunteer whom we called “Hero,” who signed up to participate in a documentary-style project about the legal system in Los Angeles. What he didn’t know was that everyone he would interact with was an actor, and that the trial was a recreation.
The scale and scope of the project (which I’d describe as “The Truman Show in real life”) was unprecedented. We had to convince the volunteer he was involved in a jury trial in an actual courthouse during a period of three weeks. We had to control whom he spoke to, what he saw or read, where he went and, naturally, he’d have no access to any electronic devices to keep him from finding out what was happening in the real world. As far as I know, this had not been attempted before.

To be honest (I hope the EP’s don’t read this), I had my doubts. The challenges, especially for the Sound Department, were many. We had two weeks of prep at the courthouse, rehearsing with our cast, who were in character during the whole day, but were also amazing improvisers. Finally, we brought in our Hero for the three-week shoot. What could possibly go wrong?

Two mixers, one utility

My first request to production was to hire a second mixer. I assumed that we’d have to deploy multiple rigs in different sets, requiring two mixers at all times.

I’m incredibly fortunate Dan Kelly was available. He’s a very experienced mixer with many “live-to-tape” projects under his belt. Those typically contend with multiple cameras and elaborate technology, and also, more to the point, few opportunities for a second take. Besides, he’s such a calming presence on set, a welcome contrast to my hyperactive, somewhat neurotic self.

I had to find a new Utility Sound person as my “usual suspects” were already working on other shows. I decided to try out Jennifer Zhang based on a colleague’s recommendation. Jen lived up to her accolades; she’s extremely organized and efficient, and always with a smile on her face. We were lucky to have her, considering all the moving parts we had to deal with every single day.

Several other Local 695 members helped us along the way. John Maynard was with us for a couple of days during prep, as well as Denis Perez, Raam Brousard, and Ethan Molomut who joined the team on some of the “big” days. Tad Chamberlain jumped onboard for one day as well, to replace Dan. I feel extremely lucky to work with such experienced and dedicated professionals.

Location, location, location

Our script called for a courthouse, a hotel for sequestered jurors, a restaurant, and a city park. Only the courthouse and the hotel were locked-down sets. The others were open to the public while we filmed, which, as you can imagine, made those days that much more interesting.

The courthouse was located in Huntington Park, which is five miles south of Los Angeles. It was decommissioned for budgetary reasons years ago, and it’s been in disuse since. Most recently, it was used as a, wait for it, a Halloween funhouse. The Construction Department did an amazing job of bringing the building back to its former glory.

The building sits between city hall and the police station, both still active, which caused us unending grief with RF issues (more on that later).

All the sets had hidden cameras installed. We considered hiding plant microphones in a couple of the sets, but we soon abandoned the idea, as it’s one thing to hide a mic from the cameras for a few hours, and quite another for someone who might be sitting only a few inches away, day after day.

Most of the story beats take place in the jury deliberation room. The cast and our Hero would start the day here before entering the courtroom, and then later be back to discuss the case or spend their lunch breaks.

The other main set was the courtroom. We had several MKH50 microphones on fixed mounts, hardwired to the main cart. As a backup, both the judge and the attorneys had their own lavaliers feeding recording packs, which we downloaded at the end of every day.

We also had interview spaces on the north side of the building. They were pre-lit, with booms set up for proper sit-down interviews. The windows in the interview rooms faced the police department just one hundred yards north of the courthouse blasting twenty watts of RF at random times. We had constant issues here, which kept me from recording clean audio at the main cart.

This prompted us to run hundreds of feet of antenna cable, from one end of the courthouse to the other; even to the roof, to cover the action in a couple of exterior scenes. We installed an RF Venue 4 Zone antenna combiner in the cart, which I had to “operate” when the action moved from one set to another. In order to avoid overloading the antennas, I had to switch different zones on and off, depending on where the actors were headed.

The 4 Zone combiner wasn’t designed for active switching in that manner. It took several button pushes to switch each antenna bank. Naturally, a handful of times in the heat of battle, I managed to keep the wrong zone on, causing dropouts and other issues…

We soon came up with a plan B, a Super Zuca cart (created by fellow 695 member Eric Ballew), which contained two bags; one with a Sound Devices 688 and another with a 633, for a total of eighteen wireless channels. Dan, as part of the “documentary” crew, wheeled it into different locations. During interviews, I would turn off the Comtek feed in the main cart and Dan would switch on a transmitter installed on the Super Zuca, so the creative team at video village could listen to a clean mix devoid of RF hits.

Filming in a restaurant teeming with customers

When I saw “INT. MARGARITAVILLE – NIGHT” in one of the scripts, I immediately called our PM to confirm whether that name was just a placeholder or the well-known restaurant located at Universal CityWalk. I was obviously concerned about all the logistics involved.

The answer was “Yeah, the restaurant will be open to the public.” In the script, this would be a personal outing, away from the court and the “documentary” crew. I was extremely nervous about our ability to capture all the dialogue without lavs, to say nothing of where our rig would be located, and how we’d route feeds for the earwig channels, Comteks, antenna placement, etc.

We did have a pretty thorough location scout a few weeks before, where we had a chance to formulate a plan of attack. To my relief, it was decided the “documentary” crew would tag along with the group of jurors, at least for the first hour or so, which helped bring down my blood pressure a bit.

This was definitely the most difficult location for us. It came after an already long day, starting at the hotel and then at a garment factory downtown. Lots of moving parts, additional day players, duplicate sound teams leapfrogging the cast bus in order to prepare for the next scene, wiring talent with seconds to spare. At the end of the night, we were all exhausted, but also exhilarated because we were able to pull off the seemingly impossible.

Home away from home

In order for The Truman Show conceit to work, we needed a plausible reason to cut off all communication with the outside world. Our Hero would have to relinquish his connected devices, and would not be allowed to go home. Thus, James Marsden’s celebrity became a distraction to the proceedings, which gave our judge a reason to sequester the jury.

Production found a hotel that was closed for renovations, perfect for our needs. The first two or three floors had been remodeled, we could have a mini-production office in one of the rooms, and there would be no other guests that would get in our way.

There was a common area with books, a TV set, and gaming consoles, where the jurors could spend time together, and it would be the setting for a couple of key plot points. We did experiment with a DPA 4097 connected to a recording pack, which we hid high up behind a curtain fold—but, as we suspected, it never provided more than a fuzzy ambient perspective. You can’t fault us for trying!

Another major location involved a birthday party at a city park, which the “documentary” crew would not attend. All the actors would be wearing lavs—except for the Hero. We planned on having him wear a micro recorder and tested a few different models. We asked Prop Master Jason Phillips to come up with a hat or some accessory that could house the recording device.

One of the characters, Barbara, played by Susan Berger, crocheted during court hearings. Jason suggested we make crochet lapel pin buttons in which we could hide the miniature recorder. The story would be that Barbara had made a few crocheted buttons the night before as party favors, which she would pin on various people, one of whom, of course, would be the Hero. Ultimately, our EPs decided the risk of the recorder being noticed was too high, and we shelved it.

The park was a couple of miles from the hotel. It had plenty of trees and a nearby parking lot, where a video village van could be staged relatively inconspicuously. Two “porta-potties” were set up very close to the set, one was occupied by yours truly, operating the Super Zuca, and the other by Steve Canas, our Video Tech Supervisor. We’ll always look back at this shoot as the time when our careers literally, ended up in the toilet…

Digital wireless—a steep learning curve

We needed more RF channels to cover the show’s needs. I briefly debated whether to get a third venue VRM, but I also realized that having digital channels in such a hostile RF environment would help our reliability. I chose Lectrosonics products, a DSQD receiver and DBSM transmitters.

Dan had already worked with DSQD’s and DBSM’s, and he had learned a couple of valuable tips, contrary to what we’re used to with hybrid wireless devices. The DSQD tends to react poorly when digital signals are received by a powered antenna at full strength; there’s intermittent garbling in the dialogue. We spent some time adjusting the antenna bias power to keep them at around 75%-80%. We tested extensively and played with the antenna bias gain to optimize the signal quality.

Perhaps more important, reducing noise is far more effective than boosting the TX signal. We scanned several times, reducing the bias power to the antennas, until the histogram looked pristine. Once the noise detected was minimal or nonexistent, coordinating frequencies became much easier.

Considering that the wires would be in close proximity most of the time, we decided to keep all analog TX’s at 50mW, and the four digital TX’s at 25mW. We also switched the step size on all channels to 25KHz, which helps fine-tune the coordination—100KHz steps are too far apart when coordinating that many channels.

For scanning and coordinating, we used Wireless Designer. It’s quite powerful and has many useful features. Besides the talent wires, we had a handful of earwig and comms channels which we had to coordinate as well. My receivers are mounted on the back of my cart, so I keep Wireless Designer open on my laptop at all times. This allows me to check the signal strength and battery health on each channel regularly.

An old dog learns new tricks

Many of my colleagues have been using Dante for years. In case you’re not familiar, Dante is an AOE (Audio Over Internet) protocol that allows you to transmit full bandwidth audio over long distances, as well as routing signals to multiple devices. It requires Dante-enabled devices, a laptop that can run Audinate’s Dante Controller, and an Ethernet switch.

Before this project, I simply did not have a reason to use Dante. But when we looked at this project’s needs, it was obvious we’d have no choice recording upward of twenty tracks at a time, without counting comms and other inputs. We chose the Sound Devices Scorpio recorder. It has sixteen physical inputs, but with Dante, you can access all thirty-two inputs.

We started looking for a rack-mounted, DC-powered 16×16 Dante interface to feed the analog inputs from my two Lectrosonics Venue VRM’s into the recorder. Unfortunately, there weren’t many options. Worse yet, availability in late 2021 was very limited, thanks to the pervasive COVID-related parts shortage.

We settled on the Audio Science Iyo Dante 16.16MD. I ordered it in early November, and kept my fingers crossed. The expected delivery date stretched into December, then January. I was getting nervous as we still had to install the unit, program the network, and test routing. Fortunately, Aaron “Cujo” Cooley in Atlanta had an Iyo Dante 8.8MD, which he kindly rented to me for the duration of the show. It wasn’t a permanent solution, but it got us through.

The Scorpio, the DSQD, the Iyo interface, and my MacBook Pro laptop were all connected via Dante, while the two Lectrosonics Venue VRM’s were connected to the Iyo.

Besides running the network via Dante Controller, the laptop would also run Boom Recorder by Pokitec, which would serve as our backup recorder. We recorded a mono mix, the first thirteen ISO tracks, plus a sub-mix of all the plants in the courtroom.

Once we completed the initial test/prep period, all our inputs and routing were pretty much set, and there would be no need to fiddle with anything. It proved to be a reliable, solid Dante system, and it gave us zero problems through the run of the show.

Wireless overload

We had our hands full with our wireless channels: sixteen tracks for talent, three earwig channels, and a couple of comms. Coordinating them all took longer and longer, as we tried to optimize our system. We had reached the practical limits for that location.

As the story developed, we saw the need to cover more actors. Dan proposed bringing in additional DBSM’s, to be used as recording-only devices, for day players with one or two lines. To distinguish them from the other DBSM’s, we marked them with bright red plastic covers on the SMA connectors. We jammed them with timecode in the morning. To ID the file, we would record a verbal ID at the beginning of the clip. Jen would whisper the date, time, and character name into the lav while placing the transmitter in an ankle strap.

Can you hear me now?

Earwigs would be a key element of the production. The Phonak Roger system became the de facto standard after the original 216MHz Invisity system was discontinued. It broadcasts in the 2.4MHz range, which can be unreliable, because film sets nowadays are full of RF devices using the same frequencies.

I knew there were repeaters and other solutions out there, but none felt like a winner. Once again, having Dan in our team proved to be a blessing. He showed me his own earwig setup, adding a 2.5 watt signal booster for the Roger base station, feeding the signal through a CP Beam antenna; all in a small, lightweight sound bag. The range is much better, and more reliable than the stock unit.

Since we needed two discreet earwig channels, I shamelessly copied Dan’s bag. They looked so much alike, we christened the two bags “Thing 1” and “Thing 2.”

The Roger earwig system was used by the judge, the defense attorney, and one of the jurors. The judge, played with gusto by Alan Barinholtz, was far enough away from our Hero that we were not concerned the earwig would be visible. The other two cast members were female; their hair covered their ears, so they were safe even at close quarters.

The creative team requested earwigs for other cast members, as the plot progressed. Regular earwigs would be noticed up close, however. Jen mentioned some micro earwigs she had worked with in the past, so small that you couldn’t see them. I asked her to order a couple of different models for us to test.

These units are small because they’re fed from an induction loop, so they aren’t as simple or quick to deploy as the traditional Roger units. The actor cannot wear a thin top, that would reveal the loop around the neck.

These actors had to wear two devices, a single-battery Lectrosonics transmitter for their mic, and a Sennheiser G3 receiver on their ankle, feeding the induction loop. The micro earwigs were a success by virtue of being so small. In fact, they were embedded so deep in the ear, we had to order a couple of rubber-tipped tweezers to pull them out!

Jake Szymanski, our Director/EP, guided the talent from a producer’s console, which allowed him to address individual earwig wearers by choosing one of three push-to-talk buttons. The earwig channels were routed to my cart before being fed to the transmitters, so I could monitor them. I knew there’d be quite a few “audibles” and unexpected changes, so I wanted to make sure our team would always be one step ahead.

Synching sound and picture

We shot with twelve cameras of various models and specs. Seven of them had SMPTE timecode ports, while the rest were either DSLR’s or GoPro-type cameras. We deployed seven Denecke JB-1 sync boxes. These have been the most reliable and convenient timecode devices I’ve ever used. They’re small and light, they have a clear readout, and their battery life is exceptional.

For the cameras that can’t take timecode, we had two Microframe Timecode Sync Masters. The camera team called them “pillbox slates,” and the name stuck. They’re small timecode displays powered by a 9V battery, without a clapper, which can be stored in a pouch or pocket, and flashed in front of cameras at the start of a take.

I’ve tested the Sync Masters and they’re pretty accurate but, because I haven’t quite tamed my OCD, we kept them jammed with Tentacle Syncs taped to the back, rather than trusting their internal clocks. We installed a 27” video monitor on top of my cart, with a nine-camera split screen. I checked their timecode readouts several times per hour. I’m happy to report that, in three months, I only saw a few scenes in which a camera was out of sync—and it was fixed within minutes.

The proof is in the pudding

I’m still amazed that Ronald, our Hero, never suspected any foul play, even though there were a couple of moments of utter panic when we thought he’d figured it all out. But, as improbable as it would seem, he never did. I think that’s a testament to how professional and dedicated every member of the cast and crew were.

A year later, thinking back, I’m very proud of what we were able to achieve. Even when I was frustrated with our results, Dan constantly reassured me that I had unreasonable expectations. He had a mantra, “We’ll try it again tomorrow.” It’s an apt phrase, considering what we were up against, and it helped me relax a bit, and enjoy the ride.

Obi-Wan Kenobi

by Julian Howarth

In a galaxy, far, far away and back in January 2021, I first got the call about a new Lucasfilm series to be made at Manhattan Beach Studios. I can remember how excited I was and the rush of being asked to work on a Star Wars project. This was the reason I wanted to work in film in the first place. I couldn’t believe that this might happen. Would the Force be with me?

This series would also showcase Industrial Light & Magic’s (ILM) virtual production platform, StageCraft, to help bring the worlds of Star Wars to life.

I immediately knew I had to glean what information and tips I could from fellow Production Sound Mixer, Shawn Holden, in terms of methodology and how to cope with the excessive reverb we would face on this type of stage. This is a circular LED volume surrounding the set, a very reflective surface around and above us at all times. Shawn had been working on The Mandalorian for the last two years, and I wanted to emulate her work as best as possible. Shawn was incredibly open, and as I’ve learned over the few years I’ve been in the US, our sound community is utterly supportive, helpful, encouraging, and just downright lovely.

First thing was to make sure we had the same sound baffles that we could deploy in ILM’s volume, and after that, it came down to a negotiation with Chung-hoon Chung, our brilliantly talented Director of Photography, and myself, as to where and when we can bring in the baffles onto set, so as not to affect the lighting or performances. “Get them in front of the actors and as close as you can,” said Shawn, she was not wrong. A lot of carpet was utilized, and we also ensured that set builds incorporated sound-dampening materials which would make sure this was a much less reverberant experience.

Soft prep meant getting together a crew that were keen and capable, and the size of this project meant we had to have a 4-person crew, sometimes expanding should the occasion call for it.

Ben & Yisel trying to keep cool
Yisel, Julian, Ben, and Yohannes
Yohannes Skoda and Ben Greaves

Firstly, and with every project I have been on in the last ten years, it was a call to 1st Assistant Sound, Best Boy Sound, Boom Operator, 2nd Unit Mixer, and problem solver Ben Greaves. Ben has been my partner in all things film sound for the majority of my time here in the US. He is solid on every level. I can make the equipment talk and sing, but Ben can turn a film crew into a collaborative family all intent on helping the Sound Department out, and vice versa. He is the greatest at that.

Next was our Utility Sound Technician, coming with us from Avatar: The Way of Water was Yohannes Skoda. He was to join us as Utility and all-around super sweeper, as a personality he fits right in, I know of no harder worker and closer friend.

This would be then supplemented with a sound trainee. The decision to use the Local 695’s Y16a training program was a simple one to make and an even easier decision for production to give the green light to. The trainees would alleviate the workload and keep us all in check and our feet on the ground. From the jump-off with such a long period of work, we decided that we could have two trainees join us for two halves of the show.

Yisel Pupo Calles and Chris Burr would fill these shoes admirably. Yisel joined for the first half, Chris would finish the show off. They started with basic tasks that expanded as they became more experienced and able. They were responsible for cable runs, a huge amount of carpet and baffle wrangling and looking after two VOG systems that leap-frogged across the stages we were filming on, amongst a large list of other responsibilities. It is my feeling that any trainees working with me should get a good lesson in preparedness, always be on the lookout for potential problems, and know what you put in is what you get out. Yisel and Chris both graduated after the show and are both established and hugely talented Utilities. If anyone hasn’t worked with one of Local 695’s vetted trainees, I cannot recommend it highly enough.

Finally, we put together a supporting sound crew for dailies and second units that would supplement when we needed. Erik Altstadt, Scott Solan, Cole Chamberlain, and Terrell Woodard would fill those shoes admirably. I was very lucky to have them.

There are a lot of hero costumes on a Star Wars set and some difficult rigs for radio mics, so during prep, Ben and I spent valuable time with the Costume Department deciding how we should rig them. At no point were we as a department deciding how to rig a mic while setting up for the scene on set—it was all decided weeks before that point.

During filming, Yohannes was three scenes ahead of what we were shooting. We were prepared for every eventuality and scenario. I really don’t like surprises and this forethought and planning from the whole team meant that surprises never happened. Hero costumes all had their own dedicated mic and a spare just in case. These mics were sewn into costumes, fitted in helmets and breastplates, and squeezed into body-hugging suits. The on-set dressers were amazing and hugely experienced and without whom again we couldn’t have done such an amazing job.

Waiting for the light
Ben and Yohannes carve it up
Yohannes Skoda – Boom (literally)
Top team: Cole, Ben, Yisel, Dan Moore (photobombing), Julian, Chris, Yohannes and Scott. Sadly not pictured here are Tyrell and Erik.

The people. It’s always the people.

Let’s face it. Sound is dead in the water without everyone else’s help; just being quiet around set, making camera rigs, dollies and props silent, working with costumes to fit radio mics, and generally giving us the time and space to do our work properly and professionally.

Grip Department, Lighting, Camera, Costume, Props, Art Department, AD’s, PA’s, Background Artists, Puppeteers, and Visual Effects, in fact, the entire crew as a whole. We owe them all so much for their patience and understanding of the importance of great sound to a film or TV show. I cannot thank the incredible crew enough for all their understanding and that they were so willing to help us out in any way. I put this down to a great crew but also to the fact that Ben, Yohannes, Yisel, and Chris make a huge impression around the set. Their affability and presence turn this kind of collaboration into an art form. It’s a marvel to see and watch.

I am not a ninja Sound Mixer. I thoroughly disapprove of that term. It minimizes what we do and what we can give to a production. We are a hugely creative addition to storytelling. I never just try to get through the day unnoticed, unseen, and unheard. I always make sure I am in sight and earshot of the Director and the DP. I am there to answer questions and offer solutions. I am there to cheer the crew along too, but with that said, I also understand that there are days when we as a Sound Department should take a less prominent seat. Knowing the difference, I believe, is what makes our involvement and input valued and often requested.

Skywalker Sound’s Randy Thom once wrote a little piece on his Facebook page, and I can’t stop thinking about it. He said, “In a new book on creativity, Rick Rubin says, ‘No matter what tools you use to create, the true instrument is you.’” This is precisely why mixers should be asking fewer questions about gear, and more questions about creativity as it relates to their own thought processes. When nearly all your questions are about tech, it means that you think you have the other bases covered when in fact, you don’t.”

This became apparent when discussing filming with our Director and fearless leader, Deborah Chow. During prep, Deborah talked about wanting to use quite a lot of music and sound FX playback on set for motivational purposes and setting a scene.

Deborah would ask for moody, marching, hero, scary, the light and dark side. Every description was an emotion or pace she desired. She was specific and so well-prepared, it was a joy to be asked for this type of collaboration. Every question I asked back was answered thoughtfully and in precise detail.

I remember the first time we used music, it was the show’s entrance of Darth Vader. He was walking down a street flanked by stormtroopers, while handing out cruel punishments to the planet’s inhabitants, and on the lookout for Obi-Wan. It was a massive setup, multiple cameras, hundreds of background actors, and a large crew. I found a moody and dark “Imperial March” section and it worked beautifully. The stormtroopers stood straighter and with menace, Darth Vader had a rhythm and dark purpose to his walk, even the crew felt an emotional connection while it played out, and I know it made a huge difference to the final shot.

This was to be used so many more times and became a fun and hugely enjoyable part of our days. Even to the final duel between Obi-Wan Kenobi and Darth Vader, where we played a version of John Williams’ “Duel of the Fates,” while they sparred. I know Ewan McGregor and Hayden Christensen were hugely appreciative of the additional motivation and emotive push that it gave to the scene.

Playback sometimes ruins whatever dialog and sound effects we want to get from a shot, and our primary job is to protect the performances of our actors. But we are also there to help a director elicit something different and exciting, too. I always get at least one clean take and a wild track with grunts, Foley, and breaths, for the action track. For the rest, we let the music play out.

Now for the kit and set up…

Digital recorders and wireless systems don’t make creative decisions. We do. My driving message is this: “Does it sound good?” That’s it. Not what I use, but how I use it and what my ears think. With a constant dialog from the beginning with post-production, the editorial team, and Deborah Chow, I kept affirming throughout filming that we were doing well and getting them everything the show and the Director needed.

I have the ability to record up to twenty-four tracks with my digital system, using two to three booms, combined with plant mics and the ability to have up to twenty individual radio mics at one time. Discrete IEM’s when needed, underwater speakers for use in water tank scenes, and many more little gadgets that help me get through any given day or problems that usually come up.
We have twio VOG systems. PTT mics were made available to the 1st AD and Deborah. We also provided comms for all our helmet wearing actors and BG artists, prosthetic wearing aliens, and their puppeteers. They could get a combination or individual feeds of AD’s, director, music, sound FX, or program sound.

I used Avid Pro Tools and Ableton Live for editing, sound design, FX, and music playback.

I know this is not the kit list you wanted but none of this would have worked if it wasn’t for the amazing people I had the honor to work alongside and learn from every day.

Yisel is originally from Cuba and moved to Los Angeles five years ago to pursue the dream of working on major motion pictures and TV shows that would allow her to work with sound mixers, actors, and directors that she admired. After her graduation from the International School of Film and Television, where she specialized in production and post-production sound, she headed to Barcelona to work in significant post-production houses for nearly four years. There she gained experience as a Sound Designer, Foley Recording Engineer, and Dialog Editor; a knowledge that serves her today to be a much better Sound Technician on set.

Chris Burr, born and raised in northeast Mississippi, in a small town called Columbus, just outside of Tupelo, moved to Los Angeles in 2020, right before the pandemic in the hopes of starting a career in the industry. He grew up as an only child, with his imagination and creativity running deep. He believes that if you dream it—and put in the work—you can achieve anything. Chris’s first sound job was the feature film Dog, and he hopes to continue this journey and keep encouraging others along the way.

Yohannes came into motion picture sound from a background in music production. Additionally, he worked as a Production Assistant and stand-in for many years, giving him an insider’s view of the collaborative nature of filmmaking. Over the last year, he has worked primarily as a Boom Operator, and three years prior honing his craft as a Sound Utility. He is currently working as a Boom Operator on a TV show and appreciates the unique set of challenges that come with the position. He really enjoys the energy of being right on set, working with camera, grips, and electric to solve problems and get the job done. Going forward, he would love to continue working as a Boom Operator for movies and TV shows.

Ben Greaves is my closest friend, ally, and confidant. Ben came to the US the same time I did, however, we didn’t know each other at that time. Ben started his audio journey as a child, accompanying his father to the Manor Studios. He would play among the cables and mixing desks while his dad was recording his latest album. Ben started his film career working with UK mixers, including Simon Hayes and Jamie Gambell, soaking up everything he could. He is dedicated to great sound and one of the best. Creative, collaborative, and concise.

Me? Well, I’m having a hoot and absolutely love what I do. I listen with my heart and my ears and sincerely hope I can continue to do so for many years to come.

Another Day, Another Dahmer

by Amanda Beggs CAS

Dahmer. Monster: The Jeffrey Dahmer Story. Evan Peters as Jeffrey Dahmer in episode 102 of Dahmer. Monster: The Jeffrey Dahmer Story. Cr. Courtesy Of Netflix © 2022

Without fail, one of the first questions I always get asked when someone finds out I worked on Dahmer – Monster: The Jeffrey Dahmer Story is, “How did you handle that subject matter?” Even for people who work in this industry, in sound, the top question hasn’t been about anything technical, “what mics did you use?” or “how did you film all the driving work?” People have been more curious about how I and the rest of the crew survived six months working on a relatively accurate show about one of the most prolific serial killers in the United States. With good reason, as at times, the subject matter did get very dark, the scenes very intense, and the prop food very … realistic. It was also a grueling shoot in terms of locations, night shoots, and multiple units shooting simultaneously.

Dahmer. Monster: The Jeffrey Dahmer Story. (L to R) Shaun J. Brown as Tracy Edwards, Evan Peters as Jeffrey Dahmer in episode 101 of Dahmer. Monster: The Jeffrey Dahmer Story. Cr. Courtesy Of Netflix © 2022
Dahmer. Monster: The Jeffrey Dahmer Story. (L to R) Michael Beach as Detective Murphy, Colby French as Detective Kennedy, Evan Peters as Jeffrey Dahmer in episode 105 of Dahmer. Monster: The Jeffrey Dahmer Story. Cr. Courtesy Of Netflix © 2022
Dahmer. Monster: The Jeffrey Dahmer Story. (L to R) Richard Jenkins as Lionel Dahmer, Molly Ringwald as Shari, Penelope Ann Miller as Joyce Dahmer in episode 108 of Dahmer. Monster: The Jeffrey Dahmer Story. Cr. Courtesy Of Netflix © 2022

Without fail, one of the first questions I always get asked when someone finds out I worked on Dahmer – Monster: The Jeffrey Dahmer Story is, “How did you handle that subject matter?” Even for people who work in this industry, in sound, the top question hasn’t been about anything technical, “what mics did you use?” or “how did you film all the driving work?” People have been more curious about how I and the rest of the crew survived six months working on a relatively accurate show about one of the most prolific serial killers in the United States. With good reason, as at times, the subject matter did get very dark, the scenes very intense, and the prop food very … realistic. It was also a grueling shoot in terms of locations, night shoots, and multiple units shooting simultaneously.

Before I go any further, I have to acknowledge and thank my crew of Boom Operator Zach Wrobel and Utility Sound Technician Saif Parkar, as well as the mixers and crew who came in to handle our second units. I was also very fortunate that Netflix responded positively to my request for a Y-16a trainee as a member of our Sound Department. Due to the length of the show, I was able to have three trainees; Britney Darrett, Leslie Metts, and Brandyn Johnson cycle through for about two months each, as well as host some incredible day-player trainees. Almost every single one of those trainees have gone on to become a full-time union Utility or Boom Operator, so I want to stress the importance of pushing for a trainee as a normalized member of the Sound Department! This is how we train the next generation of sound professionals.

With such intense scripts, I knew we were in for some emotional performances from our cast. Like any sound mixer, I place the utmost importance on capturing an actor’s dialog as authentically as possible, to avoid the need for ADR or looping. The biggest challenge for myself was staying alert and ready for an actor to jump from a whisper to a scream with no forewarning, and have that volume change from take to take. For Boom Op Zach, he had to work with the same level of attention, but with the added challenge of staying out of eyelines, while avoiding the countless reflections and shadows on our sets lit mostly with practicals. The all-metal gold bookshelf in Glenda’s apartment was a favorite for reflections. Saif, the Utility Sound Technician, was given the challenging task of wiring a main actor dressed in only a white T-shirt, fitted to his body; and to prepare for lots of physical exertion. During our first week, we realized the heartbeat of that actor was being picked up by the wire, and it was substantial enough that I was a little concerned. Luckily, a quick conversation with post let me know the heartbeat was removable.

Zach booming from the roof
Zach Wrobel booming
“Brokaw” mic POV
Saif Parkar booming from an unusual spot

As on any show, we have to work within the confines of the shot to capture quality sound. This show definitely gave us some challenges in regards to nontraditional coverage and shot design. This meant we had to rely on good sounding wires, creative booming, and many, many plant mics. On several occasions, there wasn’t even enough room to fit a boom pole to get the mic in the best spot, so Zach and Saif would resort to hand-holding the mics in the shock mounts, a move that was dubbed “the Brokaw.” Zach also had what I assume was a very exciting day of being strapped into a harness so that he could boom from the roof of one of our house locations. One of the benefits of having a trainee on the team means that the trainees could gain useful booming practice, under the supervision of the Boom Op, when grabbing off-camera lines. Post is always happy to get as many off-camera lines as possible, and it can sometimes cover the scene in the same way wild lines would, while saving production time. It’s also the perfect way to have a trainee work on skills that can only be acquired through physical practice, but in a less high-stakes environment like capturing on-camera sound.

One of the Sound Department’s worst challenges is always the dreaded “wide and tight” shot when multiple cameras are in play. Luckily, the option to either paint out the boom or simply do a plate shot for an upper third replacement has become not only more common, but also generally more well-received by cinematographers, directors, and producers. I had a conversation with our producers early on about whether we’d have the ability and budget to plan on painting out booms when it came to wide shots where getting a clean boom track was critical. They were very open and receptive. I always try and make that option the last resort, as I am aware of the potential costs each time we ask to break the frame, but there were a good number of moments on Dahmer where we absolutely needed permission to be in the shot, and luckily, we were given it. The interrogation/interview scene of Jeff by the two police officers was held in a room built on one of our stages—complete with two-way mirrors and windows. Because of the amount of dialog, and the emotional performances, the director wanted to cover the scene with multiple cameras, which of course, meant a wide two-shot, as well as singles. Breaking the frame allowed us to get the booms where we needed them, and still complete the scene as the director wanted.

I’ve been working with my Utility Saif for more than a decade. On one of our earlier movies together, the Boom Operator gave Saif the nickname “The Gardener” because of his ability to hide a plant mic pretty much anywhere. This is a skill I find highly invaluable, and then I lucked out twice on Dahmer because Zach is also a master gardener. DPA 4098’s have become such an integral part of my gear. With their small size, but directional pickup, a well-placed 4098 can rival a boom mic in some instances. The obvious choice is to place them in cars, which we did plenty of times, but we also hid them on set in various locations. Then there was the “desk stand” setup—exactly as it means, a desk stand that I’ve attached an Ambient QuickLok to the end where a mic clip would normally live. This allowed us to quickly drop any mic on a shock mount onto the set and place it on the ground, behind doors, on or under furniture, etc.

Plant mics everywhere!

Hiding plant mics is a skill, but it’s even better when you can get away with having a plant mic “hidden” in plain sight. On this show, that required collaboration with our Props Department. Because this was a period piece, and there were many scenes that required prop microphones, I met up with our props team early on and we discussed where it would be helpful to have working mics that also looked appropriate for the time period and scene. We had tabletop mics in the many courtroom scenes, handheld mics for reporters on the scene when Dahmer’s apartment was being emptied by the police, and lavalier mics for the many recreations of historical interviews that were planned, from Geraldo to 60 Minutes.

For the handheld mics used by reporters, my job was to source real working mics that would closely match the prop mics our Prop Master had already rented. A silver Shure Beta 87A was the winner. The tabletop mics picked for the courtroom scenes were luckily already working mics. These came in handy because our judges’ robes were made of a surprisingly loud material, so a wire placed on a judge just picked up a lot of clothing noise. The courtroom scenes also lent themselves to a lot of big wides, to showcase the entire room, so having some working mics directly in front of certain characters was very advantageous. Recreating the few sit-down interviews that Jeff and his family did was relatively easy, we just had to find a lav and clips that looked close enough to the ones worn originally by the real people.

To circle back to the main question I’m always asked, how did we keep our spirits up and push through the six-month shooting schedule? I think it really came down to the makeup of the department, and how we would take turns lifting each other up. Everyone would cycle through days that just really wore them down, and so the rest of the team was always there to try and provide either a moment of levity or just an ear for venting. We always made sure everyone was hydrated or had snacks, and we quoted dialog from the show incessantly. We’d all latch onto some phrase or line that sounded particularly ridiculous when said out of context, and then we’d just repeat it unremittingly, usually in a passable-to-awful Wisconsin accent. Then of course, we had to start or end each day with our favorite phrase, which I believe Saif came up with: “Another day, another Dahmer!”

Amanda’s main cart
Amanda’s insert car setup
The Amanda Beggs CAS underwater mic—everyone’s favorite
The Key Grip replaced my chair with a slightly more expensive one

Our Set Lighting Technicians started one of our favorite silly traditions—the rubber chickens. Our Dimmer Board Operator had one on his cart and would squeeze it at random times throughout the day, and eventually he brought in a whole bag of mini-chickens and handed them out. I kept mine zip-tied to the front of my cart. Everyone would be spread out across the stage, or location, and you’d hear one go off, and then this cascade of multiple chickens screaming would echo in return. It never failed to make us all feel better, as silly and dumb as it was. Our final shooting day was a fun one filled with John Wayne Gacy drowning someone in a bathtub—end on a high note, they say! As a wrap gift, I gave our Dimmer Board Op a giant chicken, and when squeezed, the chicken would yell for forty seconds uninterrupted. Needless to say … it was glorious.

But that’s how you do it, that’s how you survive half a year working on a project that highlights the worst and darkest of humanity. You surround yourself with good and talented people and you allow them to have the natural ebb and flow of human emotions without holding them to some ridiculous and impossible standard of perfection. I am very proud of the work we did on Dahmer, and I owe that absolutely to my team.

Our Dimmer Board Op and his giant chicken
(L-R) Britney Darrett, Saif, Amanda, Zach,
camera team took this fantastic group shot.

An Interview with Halter Technical—Featuring Doc Justice

by James Delhauer

Equipment in the film and television industries is highly specialized. The tools that we use are custom designed to their purpose, making it difficult to “shop off the rack,” as it were. This can make gear an expensive investment and, what’s more, many of the products we buy as part of our kits or equipment rental packages are not designed by the people who are going to use them. To be sure, they are developed with end users in mind and the most successful vendors have found success because of their ability to internalize feedback and incorporate it into their products. But a disconnect between developer and customer is not uncommon. That cannot be said for the products of Halter Technical, which have been developed for production sound workers by production sound workers. Following this year’s NAB Trade Show in Las Vegas, I had the opportunity to sit down with Halter Technical CEO and Founder (and Local 695 member) Doc Justice—who shared some insight into new production sound products like the Microsone Discreet Audio Monitoring System. 

Q: Alright, tell me about you. What’s your story? 

Growing up in Philly, my start in sound came as a DJ as a teenager in the mid-’90s. At first it was mobile parties, Bar/Bat Mitzvahs, weddings, and country club events. That led to nightclubs and even a stint in commercial radio. After college, MTV’s The Real World came to town and I got my first taste of production as a PA. From there, I moved out to LA to put my full efforts into mixing sound for unscripted TV. I worked mostly in large-scale house reality, competition shows, dating, and cooking shows. My specialty was working with large track counts with a lot of RF channels.
 
Q: This was before Halter Technical, right? 

Halter Technical was born on set. In reality TV, handing out an IFB meant giving Producers and Directors a coiled headset that so many of them just hated. These headsets weren’t made for IFB’s; they were designed as “listen-only” walkie-talkie headsets. They sound terrible, they’re not comfortable, and they’re just not made for producing TV. When I couldn’t find a better offering, I made one myself. That’s how the field monitor came to be. Once that started to take off, other sound pros asked me to make something for scripted work. That led to the release of the scene monitor. Then, people wanted something more substantial for scripted Directors and Producers. That became the elite monitor. Now, we have a line of headphones that are built specifically for these different jobs on set.
 
Q: And that led to the development of the Microsone? 

Each piece of gear is a tool to accomplish a job on set. Microsone Discreet Audio Monitoring System is our new take on an earwig, so on-screen or onstage talent can monitor audio, take cues, be fed lines, listen to playback; all without having to stop the action. 

Q: An earwig is pretty common in an audio kit, isn’t it? What makes this unit different from all the other devices on the market?

Microsone was born out of frustration. I set out to solve as many of the issues of previous systems as I possibly could. Our system works by connecting the Microsone (the earbud, itself) to our Control Pack via Bluetooth. The Control Pack is an IFB receiver that can be fed by any analog transmitter that you currently use, so you’re not tied down to a proprietary base station or frequency limited technology. So your long-range transmission comes from your transmitter to the Control Pack, and that audio is then retransmitted up to the user’s ear. We were able to really modernize the whole earwig concept and pack it with advanced features.
 
Like what? Give me some examples.

The Control Pack can receive VHF (174 MHz-217 MHz) and UHF (470 MHz-608 MHz) audio. This enables you to have as many isolated channels as you can coordinate. There are four banks of frequencies with seven channels per bank you can manually program. The top-seated 3.5mm jack works as an output to be used with a wired headphone like a typical IFB, but it can also be used as a line input jack to feed a source directly in without RF. Since we use Bluetooth, you could pair the Control Pack to any Bluetooth headphone to use as a wireless IFB. Or you could pair it to a Bluetooth speaker and have an instant wireless video village speaker setup.
 
So you can use the Microsone to listen to tunes at work? 

We have one customer who purchased a system because they work with a method actor who likes to have music fed into his ear to keep him in character. Now, he can have a Microsone paired directly with his own phone, and control his own music, even if he’s off set in his trailer.
 
Awesome. How do you handle volume control so you’re not blowing out an actor’s ear? 

The Control Pack has a volume knob that allows the user to set their own volume. They don’t need to call out to the Sound Mixer to raise or lower their volume. If the production or talent’s wardrobe doesn’t allow them to wear the Control Pack on their person, it can just be stashed nearby since the distance from it to the Microsone is typical Bluetooth range (10’-25’).
 
And what’s the power situation like? What kind of batteries does the system use. 

The Control Pack powers off two AA batteries. With the Control Pack receiving UHF audio and retransmitting it over Bluetooth, you can expect about twenty-four hours of use. If you’re using rechargeable AA batteries, those can be recharged internally using the USB-C port on the side of the Control Pack. That USB port can also power the Control Pack without batteries, which is great for permanent installations or powering off a bag kit. Anyone who has used an earpiece that takes hearing-aid batteries knows how frustrating they can be. The Microsone has a built-in rechargeable lithium ion battery that lasts for five hours of continuous music. It recharges in the charging case from 0%-100% in just forty minutes. Two Microsones are included with each system. You can transmit to both Microsones simultaneously or have a spare ready to be deployed on demand.
 
What else makes this a better investment than something from one of the other audio companies out there? 

The Microsone itself is built as one, completely sealed device. It can withstand a drop with anything breaking off it. It can be completely painted with makeup to match the talent without worry about sealing a battery door or corroding the inside. Beyond that, you’ve got all the versatility and power of the Control Pack as well.
 
Oh, that’s handy. I assume you don’t wash it in water afterward?

Cleaning it is as easy as wiping it with an alcohol pad. 
 

Q: That makes more sense. But let’s bottom line it. How much does the system cost? 

The entire Microsone D.A.M.S. kit, which includes two Microsones, the Control Pack, the charging case, a wall charger, and a USB Type C cable retails for US $1,200. Production sound professionals know that this is an incredible value, and something that can earn themselves a significant rental on.

Q: How does the Microsone fit in with the rest of the products you make at Halter Technical? 

All our audio monitoring solutions are built for professional use. Everything we do, and everything I do personally, is done with the goal of solving problems on set. Microsone is a great problem solver, and fits in place with a line of great tools that are developed specifically for us.
 
That all sounds awesome. And where can folk buy this gear? 

All our products are available from our wonderful retail partners. The full list of dealers can be found at our website at https://www.haltertechnical.com
 
Any sneak peaks at whatever your team is working on next? 

I can’t give away any secret recipes or anything, but I will say that all of our products exist due to user feedback. The only way we’re solve users’ needs is if people tell us what those needs are. I know from my own experience on set, the products I think would benefit people, but everyone’s experiences are different and diverse feedback is paramount for the company. That’s why we’ve tried to make ourselves extremely reachable through social media and through the website. For anyone who wants to talk shop, please reach out!
 
I would like to thank Doc Justice for his time and for sharing the latest from his company with us here at Local 695. From the time I spent with the Microsone, I would say that it really is a useful tool for a production sound mixer’s kit and, if this is an example of what’s to come at Halter Technical, I look forward to seeing what Doc and his team will bring to the table next. 

Maintaining Peak Performance

by Bryan Cahill

Pec Minor Stretch
Scalene Stretch
Shoulder Raise
Thoracic Extension

Like my 2003 Buell Lightning motorcycle, I still have some good days in me, but I need a lot of maintenance and occasionally, the replacement of an expensive part.

Whether you’re like me and have put in a few miles or you’re more like a late-model Honda CBR, you still need constant maintenance to stay at peak performance.

As I wrote in the 2022 Winter edition of Production Sound & Video, jobs that require raised arms such as boom operating may cause the development of thoracic outlet syndrome or TOS. Symptoms of TOS include pain or weakness in the shoulder and arm, tingling or discomfort in the fingers and arms that tire quickly.

Luke Kelly of Elemental Movement Personal Training recommends a few stretches that can be of benefit to all but especially Boom Operators and performed on or near set as quickly as going to get a cup of coffee. I perform them daily.

First is the thoracic extension:
Hands placed on a wall, a little wider than shoulder width. Think of squeezing your shoulder blades together at the bottom, raising the back of your hand upward and trying to sink your sternum to the wall.

Next is the pec minor stretch:
Stand with one arm against a door frame; start with your shoulder at about a 90-degree angle, now turn your body away from that arm, even turning your toes to face the opposite direction if needed. Repeat with the other arm.

And finally, the scalene stretch:
Open the palms so that they face forward, extend fingertips toward the ground firmly, look over one shoulder and breath. Repeat for the other side.

Additionally, you can add this related technique.
This time one shoulder will raise up toward the ear, and the ear will attempt to meet it. From here, leading from the chin, we turn our head to face the opposite direction of the raised shoulder.

Like regularly changing the oil on my bike, keeping the chain lubed and checking the tires, these stretches can help performance and might help prolong your career.

  • « Go to Previous Page
  • Page 1
  • Page 2
  • Page 3
  • Page 4
  • Page 5
  • Interim pages omitted …
  • Page 16
  • Go to Next Page »

IATSE LOCAL 695
5439 Cahuenga Boulevard
North Hollywood, CA 91601

phone  (818) 985-9204
email  info@local695.com

  • Facebook
  • Instagram
  • Twitter

IATSE Local 695

Copyright © 2025 · IATSE Local 695 · All Rights Reserved · Notices · Log out